In-App Billing Plugin for .NET MAUI, Xamarin, and Windows
A simple In-App Purchase plugin for .NET MAUI, Xamarin, and Windows to query item information, purchase items, restore items, and more.
Subscriptions are supported on iOS, Android, and Mac. Windows/UWP/WinUI 3 - does not support subscriptions at this time.
Important Version Information
- For .NET 6 & .NET MAUI you must use version 6.x+
- For Xamarin.Forms and pre-.NET 6 it is recommended to use version 5.x
- See migration guides below
Documentation
Get started by reading through the In-App Billing Plugin documentation.
There are changes in version 4.0 so read below.
Source code reference of non-conumables -> https://github.com/jamesmontemagno/app-ac-islandtracker/blob/master/TurnipTracker/ViewModel/ProViewModel.cs
Full blog on subscriptions: https://montemagno.com/ios-android-subscription-implemenation-strategies/
NuGet
- NuGet: Plugin.InAppBilling
Platform Support
Platform | Version |
---|---|
Xamarin.iOS & iOS for .NET | 10+ |
Xamarin.Mac, macOS for .NET, macCatlyst for .NET | All |
Xamarin.TVOS, tvOS for .NET | 10.13.2 |
Xamarin.Android, Android for .NET | 21+ |
Windows 10 UWP | 10+ |
Windows App SDK (WinUI 3) | 10+ |
Xamarin.Forms | All |
.NET MAUI | All |
@JamesMontemagno
Created By:- Twitter: @JamesMontemagno
- Blog: Montemagno.com
- Podcast: Merge Conflict
- Videos: James's YouTube Channel
Checkout my podcast on IAP
I co-host a weekly development podcast, Merge Conflict, about technology and recently covered IAP and this library:
Version 5 & 6 Major Update
- This version of the plugins now target .NET 6! (Still including support for Xamarin). Versions 5 & 6 are the same source code, but Version 5 doesn't include 6.0. I would recommend this version for Xamarin apps.
- Android: We now use Google Play Billing Version 4.0!
- iOS: Beta - In version 4 we auto finalized all transactions and after testing I decided to keep this feature on in 5/6... you can no turn that off in your iOS application with
InAppBillingImplementation.FinishAllTransactions = false;
. This would be required if you are using consumables and don't want to auto finish. You will need to finalize manually withFinalizePurchaseAsync
- All: There are now "Extras" for all products that give you back tons of info for each platform
- Android:
AcknowledgePurchaseAsync
is nowFinalizePurchaseAsync
Version 4 Major Update - Android
We now use Xamarin.Essentials for getting access to the current activity. So ensure you initialize Xamarin.Essentials in your Android app.
Also if you get a null exception the linker is being aggressive so write the following code in your MainActivity:
var context = Xamarin.Essentials.Platform.AppContext;
var activity = Xamarin.Essentials.Platform.CurrentActivity;
Version 4.X updates to the new Android billing client. This means there are few important changes:
- You must acknowledge all purchases within 3 days, by calling
AcknowledgePurchaseAsync
or the Consume API if it a consumable. - You must hanle Pending Transactions from outside of you app. See docs from Google
HandleActivityResult
is removed from the API as it is not needed
Upgrading from 2/3 to 4
- Remove
Plugin.CurrentActivity.CrossCurrentActivity.Current.Activity = this;
- Remove
InAppBillingImplementation.HandleActivityResult(requestCode, resultCode, data);
- Change:
await CrossInAppBilling.Current.ConnectAsync(ItemType.InAppPurchase);
toawait CrossInAppBilling.Current.ConnectAsync();
- Change:
CrossInAppBilling.Current.PurchaseAsync(productId, ItemType.InAppPurchase, payload);
toCrossInAppBilling.Current.PurchaseAsync(productId, ItemType.InAppPurchase);
Pending Transactions:
- If the result of PurchaseAsync is PurchaseState.PaymentPending, store the order details locally and inform the user that they will have access to the product when the payment completes
- When the user starts the app (and/or visits a particular page), if the stored PurchaseState is PaymentPending, call GetPurchasesAsync and query the result for a purchase that matches the stored purchase.
- If the PurchaseState for this purchase is still PaymentPending, show the same no-access message
- If the PurchaseState is Purchased, call ConsumePurchaseAsync or AcknowledgePurchaseAsync, depending on the product type
To respond to pending transactions you can subscribe to a listener in your Android project startup:
// Connect to the service here
await CrossInAppBilling.Current.ConnectAsync();
// Check if there are pending orders, if so then subscribe
var purchases = await CrossInAppBilling.Current.GetPurchasesAsync(ItemType.InAppPurchase);
if (purchases?.Any(p => p.State == PurchaseState.PaymentPending) ?? false)
{
Plugin.InAppBilling.InAppBillingImplementation.OnAndroidPurchasesUpdated = (billingResult, purchases) =>
{
// decide what you are going to do here with purchases
// probably acknowledge
// probably disconnect
};
}
else
{
await CrossInAppBilling.Current.DisconnectAsync();
}
If you do connect the IsConnected
propety will be true
and when you make purchases or check purchases again you should check ahead of time and not re-connect or disconnect if there are pending purchases
I highly recommend reading the entire Google Play Billing System docs.
Consumable vs Non-consumables on Android
On Android if you purchase anything you must first Acknowledge a purchase else it will be refunded. See the android documentation.
https://developer.android.com/google/play/billing/integrate#process https://developer.android.com/google/play/billing/integrate#pending
For consumables, the consumeAsync() method fulfills the acknowledgement requirement and indicates that your app has granted entitlement to the user. This method also enables your app to make the one-time product available for purchase again.
So, if you have a consumable... ConsumePurchaseAsync
will also acknowledge it, if you have a non-consumable you will need to call AcknowledgePurchaseAsync
.
Version 4+ Linker Settings
For linking if you are setting Link All you may need to add:
Android:
Plugin.InAppBilling;Xamarin.Android.Google.BillingClient
iOS:
--linkskip=Plugin.InAppBilling
License
The MIT License (MIT), see LICENSE file.
Want To Support This Project?
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