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IsoHill-Game-Engine
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD licenseBreezyTile
A clean tiling manager for gnome with drag-n-drop and gap supportmongoose-sql
Mongoose compatible interface for PostgreSQLrxjs-cluster
Node Cluster support in RxJSAS3FP
This library is a collection of functional idioms for ActionScript 3 based on Haskell and Coffeescript.ASwiftPromise
A reactive promise library for Swift langcallbag-from
rxjs-aws
Reactive Extension interface to AWS sdk for NodeHaxe-Endless-Runner-Game
node-red-contrib-ethers
Smarter node-red modules for eth contractsreact-lazy-load-component
A special component that'll lazy load your react components when they are in viewgenerator-webpack-es6-server
SharedLanProjects
ActionScript4Next
The AS4 specification for Flash Next that my team and I developed at Adobe.once-upon-a-mud
BashConfigs
rust_trie
Rust trie experimentsswagger-crud
Takes swagger models and generates swagger APIsrxhooks_examples
React Hook support for Observable StreamsChatformer
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