PCG Random Number Generation, C++ Edition
This code provides an implementation of the PCG family of random number generators, which are fast, statistically excellent, and offer a number of useful features.
Full details can be found at the PCG-Random website. This version of the code provides many family members -- if you just want one simple generator, you may prefer the minimal C version of the library.
There are two kinds of generator, normal generators and extended generators. Extended generators provide k dimensional equidistribution and can perform party tricks, but generally speaking most people only need the normal generators.
There are two ways to access the generators, using a convenience typedef
or by using the underlying templates directly (similar to C++11's std::mt19937
typedef vs its std::mersenne_twister_engine
template). For most users, the convenience typedef is what you want, and probably you're fine with pcg32
for 32-bit numbers. If you want 64-bit numbers, either use pcg64
(or, if you're on a 32-bit system, making 64 bits from two calls to pcg32_k2
may be faster).
Documentation and Examples
Visit PCG-Random website for information on how to use this library, or look
at the sample code in the sample
directory -- hopefully it should be fairly
self explanatory.
Building
The code is written in C++11, as an include-only library (i.e., there is nothing you need to build). There are some provided demo programs and tests however. On a Unix-style system (e.g., Linux, Mac OS X) you should be able to just type
make
To build the demo programs.
Testing
Run
make test
Directory Structure
The directories are arranged as follows:
include
-- containspcg_random.hpp
and supporting include filestest-high
-- test code for the high-level API where the functions have shorter, less scary-looking names.sample
-- sample code, some similar to the code intest-high
but more human readable, some other examples too