Crystal AI
A Utility AI for C# and Unity
Crystal is a fast, scalable and extensible general purpose decision making AI for C# that is based on concepts in utility theory. It was created and is maintained by Ioannis Giagkiozis.
To get started check out the Crystal AI pages.
Roadmap
You can have a look at the Crystal AI Roadmap on Trello. Drop us a line at the Crystal AI Forums if you think we've missed a feature you'd love to see implemented in future versions of Crystal.
Compatibility
- .NET 3.5 and above
- Unity
History
- v1.1.0 Faster implementation of the core simulation loop.
- v1.0.0 Increased code-coverage to 95%. Fixed XML doc errors. Semantic versioning will be used from now on.
- v0.9.6 Completed in-code documenation (exported as XML). Simplified the API.
- v0.7.2 Changed a portion of the API to make it more intuitive. Added a basic example project showcasing the AI.
- v0.7.1 First public version containing only the library and the test suite.
Copyright and License
Code and documentation copyright 2016-2017 the Bismur Studios Ltd. and Ioannis Giagkiozis. Crystal AI and is released under the MIT license.