Unity Fur URP
This is an example of a fur shader implementation in Universal Render Pipleine. It includes the following features:
- 3 methods (Shell / Fin / Fur Polygon)
- 1 Pass using a geometry shader (and tessellation for Fin)
- Lit / Unlit
- Lighting calculation using a normal map
- Rim lighting
- Movement by animations
Screenshots
Shell
Fin
Fur Polygon
Compare
Move
Demo
- Comparing Shell and Fin
Articles
- Shell
- Fin
- Fur Polygon
- Fur Move
License
The MIT License (MIT)
Copyright (c) 2021 hecomi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.