GDNative WebRTC plugin for Godot
Getting Started
Download latest binary version | GitHub |
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Compiling
Clone this repository with the following command to checkout all the dependencies: godot-cpp, openssl and libdatachannel (and sub-dependencies).
$ git clone --recurse-submodules https://github.com/godotengine/webrtc-native.git
If you already checked out the branch use the following commands to update the dependencies:
$ git submodule update --init --recursive
Compiling the extension.
To build the GDExtension version of the plugin (Godot 4.0) run the following command from the webrtc-native
folder:
$ scons platform=<your platform>
This will build all the required dependencies into a single shared library.
To build the GDNative version of the plugin (Godot 3.x) run the following command instead:
$ scons platform=<your platform> godot_version=3
Replace
<your platform>
with eitherwindows
,linux
,osx
,android
, orios
.
Include
target=release
ortarget=debug
for release or debug build (default isdebug
).
The resulting library and associated tres
or gdextension
will be created in bin/[extension|gdnative]/webrtc[_debug]
depending on the target
and godot_version
.
You simply need to copy that folder to the root folder of your project. Note that you will have to build the library for all the desired export platforms.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more informations.