• Stars
    star
    40
  • Rank 680,660 (Top 14 %)
  • Language
    C
  • License
    Other
  • Created almost 10 years ago
  • Updated almost 10 years ago

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Repository Details

Smooth minimum functions for GLSL

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draw anti-aliased circular arcs in a shader with glslify
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a halftone effect in GLSL
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perturb normal from a normal map
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Beckmann distribution for specular power
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Specular power from Phong distribution
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Transpose a matrix in GLSL
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Ward anisotropic specular model for GLSL
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glslify module to convert cartesian to barycentric coordinates
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Bundle a glslify-deps dependency tree into a GLSL source string
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GLSL SDF function for generating a sphere
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A linear scale for glslify
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Get the normal vector of a position within a signed distance field.
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glsl-scale-log

A logarithmic scale for glslify
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glsl-combine-smooth

Smoothly combine two signed distance fields.
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glsl-sdf-box

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glsl-pi

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glslify-deps

Walk the dependency graph of a glslify shader
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pre-calculate proj4 coordinate transformations as a texture
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converts an array of GLSL tokens to a plain GLSL source string
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Computes the determinant of a matrix in GLSL
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create a readable stream of glsl ast nodes that produce a module system
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Find all require calls within a glslify file
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glsl-shader-name

Extract a shader's name from its source
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glsl-token-descope

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glsl-token-assignments

Take an array of GLSL tokens and determine which tokens are either assignments or variable definitions.
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glsl-token-scope

Infer the scope of each token in an array of GLSL tokens
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Determine the scope depth of an array of GLSL tokens
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Extract macro preprocessor statements from an array of GLSL tokens.
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Trim the whitespace within an array of GLSL tokens
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glsl-token-defines

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