• This repository has been archived on 31/Dec/2022
  • Stars
    star
    1,011
  • Rank 45,471 (Top 0.9 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created about 6 years ago
  • Updated about 2 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Provides React-inspired 'hooks' like useState(..) for stand-alone functions

TNG-Hooks

Build Status npm Module Dependencies devDependencies Coverage Status

Overview

TNG-Hooks (/ˈting ho͝oks/) provides hooks (i.e., useState(..), useReducer(..), useEffect(..), etc) for decorating regular, standalone functions with useful state and effects management. Custom hooks are also supported.

TNG is inspired by the conventions and capabilities of React's Hooks, so much of TNG resembles React Hooks. The growing collections of information and examples about React's Hooks will also be useful in sparking ideas for TNG usage.

However, this is a separate project with its own motivations and specific behaviors. TNG will remain similar to React Hooks where it makes sense, but there will also be deviations as appropriate.

Articulated Functions

An Articulated Function is the TNG equivalent of a React function component: a regular, standalone function decorated with a TNG hooks-context, which means hooks are valid to use during its invocation.

Unlike a normal pure function, which takes all its inputs and computes output(s) without producing any side-effects, the most straightforward way to think about an Articulated Function is that it is stateful (maintains its own state) and effectful (spins off side-effects).

These will often be used to model the rendering of UI components, as is seen with React components. But Articulated Functions are useful for tracking any kind of state, as well as applying various side effects (asynchrony, Ajax calls, database queries, etc).

Similar to React's "Custom Hooks", TNG's Articulated Functions can also invoke other non-Articulated Functions, which allows those function calls to adopt the active hooks-context and use any current hooks, as if they were Articulated. These non-articulated-but-hooks-capable functions are TNG's Custom Hooks.

Quick Examples

One of the most common TNG hooks is the useState(..) hook, which stores persistent (across invocations) state for an Articulated Function, essentially the same as React's useState(..) hook does for a function component.

For example:

// generating Articulated Functions (aka, wrapping with TNG hooks-context)
[renderUsername,onClickUsername] = TNG(renderUsername,onClickUsername);

function renderUsername(username) {
    // using the `useState(..)` hook
    var [activated,setActivated] = useState(false);

    usernameElem.innerHTML = username;

    // only run this code the first time
    if (!activated) {
        setActivated(true);
        usernameElem.addEventListener("click",onClickUsername,false);
    }
}

function onClickUsername() {
    // using the `useState(..)` hook
    var [expanded,setExpanded] = useState(false);

    // toggles based on `expanded` state
    if (!expanded) {
        setExpanded(true);
        renderUsername(user.longName);
    }
    else {
        setExpanded(false);
        renderUsername(user.shortName);
    }
}

// ...

var usernameElem = document.getElementById("username");
var user = { shortName: "KS", longName: "Kyle Simpson", };
renderUsername(user.shortName);

Run Demo

In the above snippet, activated is persistent (across invocations) state for the renderUsername(..) Articulated Function, and expanded is separate persistent state for the onClickUsername(..) Articulated Function.

activated in the above snippet demonstrates how to perform an action just once, such as attaching a click handler to a DOM element. That works, but it's not ideal.

A much cleaner approach for handling side-effects conditionally is with the useEffect(..) hook, which is inspired by React's useEffect(..) hook.

For example:

function renderUsername(username) {
    var [usernameElem,setElem] = useState(null);

    // using the `useEffect(..)` hook
    useEffect(function onActivate(){
        usernameElem = document.getElementById("username");
        usernameElem.addEventListener("click",onClickUsername,false);

        setElem(usernameElem);
    },[]);

    // using the `useEffect(..)` hook
    useEffect(function onUpdate(){
        usernameElem.innerHTML = username;
    },[username]);
}

function onClickUsername() {
    var [expanded,setExpanded] = useState(false);

    if (!expanded) {
        setExpanded(true);
        renderUsername(user.longName);
    }
    else {
        setExpanded(false);
        renderUsername(user.shortName);
    }
}

// ...

var user = { shortName: "KS", longName: "Kyle Simpson", };
renderUsername(user.shortName);

Run Demo

In this snippet, the first useEffect( .. , [] ) passes an empty array ([]) for its list of conditional state guards, which means that effect will only ever run the first time. The second useEffect( .., [username] ) passes [username] for its list of conditional state guards, which ensures that its effect will only run if the username value is different from the previous applied invocation of that effect.

TNG hooks can also be used in a non-Articulated Function, which implies it will be treated essentially like a React "Custom Hook"; to have a TNG hooks-context available, the non-Articulated Custom Hook Function must be called from an Articulated Function, or an error will be thrown.

For example:

// Custom Hook (adopt the TNG hooks-context from `showNav()`)
function useName(defaultName) {
    var [name,setName] = useState(defaultName);
    // ..
}

// Articulated Function
function showNav() {
    useName("user");
    // ..
}

showNav = TNG(showNav);
showNav();

See TNG Custom Hooks below for more information.

There are also some IMPORTANT RULES to keep in mind with using TNG hooks in your Articulated Functions and Custom Hooks.

API

TNG provides hooks which deliberately resemble React's hooks. However, as TNG is a separate project, there are some important nuances and differences to pay close attention to.

TNG(..)

TNG(..) is a utility to produce Articulated Functions from normal, stanadlone functions. Articulated Functions adopt an active hooks-context to enable hooks capabilities.

For example:

// wrap one function at a time
foo = TNG(foo);

// or, wrap multiple functions at once
[bar,baz] = TNG(bar,baz);

function foo(..) { .. }
function bar(..) { .. }
function baz(..) { .. }

The same function can actually be Articulated multiple times, with each one getting its own separate TNG hooks-context:

function foo(..) { .. }

var [A,B] = TNG(foo,foo);
var C = TNG(foo);

// later:
A();        // own separate TNG hooks-context
B();        // ditto
C();        // ditto

Articulated Functions have the same signature as the functions they wrap, including any arguments, return value, and the ability to be invoked with a this context if desired.

Resetting Hooks-Context

Articulated Functions also have a method defined on them called reset(). The reset() method resets the internal TNG hooks-context of an Articulated Function, including any state slots, effects, etc.

For example:

function hit() {
    var [count,updateCount] = useState(0);

    count++;
    updateCount(count);

    console.log(`Hit count: ${count}`);
}

hit = TNG(hit);

hit();       // Hit count: 1
hit();       // Hit count: 2
hit();       // Hit count: 3

hit.reset();

hit();       // Hit count: 1

Also, if an Articulated Function has any pending effect cleanup functions, reset() will trigger them. See useEffect(..) for more information on effects and cleanups.

useState(..) Hook

The TNG useState(..) hook, like React's useState(..) hook, allows an Articulated Function to persist a unit of state across multiple invocations, without relying on global variables or having to manually create a closure to store that state.

For example:

function hit() {
    var [count,updateCount] = useState(0);

    count++;
    updateCount(count);

    console.log(`Hit count: ${count}`);
}

hit = TNG(hit);

hit();       // Hit count: 1
hit();       // Hit count: 2
hit();       // Hit count: 3

The useState(..) hook function takes either a direct value, or a function which returns that value. Whichever way it's provided, this value is used only the first time as the initial value for that unit of state.

The return value of useState(..) is a tuple (2-element array) containing the current value of that unit of state, as well as a function to use to set/update that unit of state. You can name this unit of state whatever is appropriate, and also name the set/update function whatever is appropriate.

In the above snippet, we used array destructuring to set count and updateCount from the tuple returned from useState(..).

The setter/updater (updateCount(..) in the above snippet) normally receives a single value. Alternatively, you can pass a function, which will receive the current value of that state unit as its only argument, and which should return the new value for that state unit.

For example:

function hit() {
    var [count,updateCount] = useState(0);

    updateCount(onUpdateCount);

    console.log(`Hit count: ${count+1}`);
}

function onUpdateCount(oldCount) {
    return oldCount + 1;
}

hit = TNG(hit);

hit();       // Hit count: 1
hit();       // Hit count: 2
hit();       // Hit count: 3

This approach is helpful for determining the new state unit value based on its current value, especially if, as shown above, the setter/updater function is not inside the closure and cannot access the current state unit value directly.

In this particular example, the line updateCount(onUpdateCount) could also have been written with the same outcome as:

updateCount( onUpdateCount(count) );

The onUpdateCount(count) is passed the current count value manually, which returns an updated value; that updated value is passed directly to updateCount(..) to be set.

useReducer(..) Hook

Like React's useReducer(..) hook, the TNG useReducer(..) hook is like a special case of TNG's useState(..) hook in that it also provides for persistent state storage across invocations; but it's especially helpful for certain cases when the state updates are more involved.

useReducer(..) expects a reducer function and an initial value for its state unit.

For example:

function hit(amount = 1) {
    var [count,incCounter] = useReducer(updateCounter,0);
    incCounter(amount);

    console.log(`Hit count: ${count+amount}`);
}

function updateCounter(prevCount,val) {
    return prevCount + val;
}

hit = TNG(hit);

hit();       // Hit count: 1
hit();       // Hit count: 2
hit(8);      // Hit count: 10

Optionally, you can pass a third argument to useReducer(..) (value 5 in the following snippet), which specifies a value to be used in invoking the reducer immediately on this initial pass:

function hit(amount = 1) {
    var [count,incCounter] = useReducer(updateCounter,0,5);
    incCounter(amount);

    console.log(`Hit count: ${count+amount}`);
}

function updateCounter(prevCount,val) {
    return prevCount + val;
}

hit = TNG(hit);

hit();       // Hit count: 6
hit();       // Hit count: 7
hit(3);      // Hit count: 10

The line useReducer(updateCounter,0,5) immediately invokes updateCounter(0,5), which returns 5, and the state unit (named count here) is then initially set to that 5 value.

useEffect(..) Hook

Like React's useEffect(..) hook, the TNG useEffect(..) hook will conditionally run side-effect code "after" the current Articulated Function completes its invocation.

For example:

function hit() {
    var [count,updateCount] = useState(0);

    updateCount(onUpdateCount);

    useEffect(function logAfter(){
        console.log(`Hit count: ${count+1}`);
    });

    console.log("Hit!");
}

function onUpdateCount(oldCount) {
    return oldCount + 1;
}

hit = TNG(hit);

hit();       // Hit!
             // Hit count: 1
hit();       // Hit!
             // Hit count: 2
hit();       // Hit!
             // Hit count: 3

Notice in the above snippet that despite the lexical ordering, the console.log("Hit!") is actually executed before the effect has a chance to run and log its message. That's because an effect, which is generally useful for side-effects, is run after the current invocation of the Articulated Function is complete, as if it appeared in a finally { .. } clause.

This doesn't mean async (or sync) behavior, only that it's "deferred" until "after" the Articulated Function completes. These relative terms are deliberately being left abstract at present, to allow for future evolution of TNG's functionality.

CRITICAL NOTE: DO NOT rely on any observed synchronous/asynchronous behavior of effects, nor any observed ordering between effects. Effects should always be treated as completely independent of each other. In the future, some effects may actually run asynchronously, which would likely affect the ordering between effects.

Conditional Effects

A conditional effect is invoked only under certain conditions, which can be quite useful in a variety of scenarios.

The most common scenario is when an effect involves costly DOM operations; for performance reasons, you'd only want those DOM operations to be processed if that part of the DOM actually needed to be updated because some related state values had changed. If the state values haven't changed, a conditional effect prevents the unnecessary DOM operations by skipping the effect.

The useEffect(..) utility accepts an optional second argument, which is a list of values to guard whether the effect should be invoked. See also the related discussion of the input-guards list for useMemo(..).

useEffect(..)'s guards list is optional because sometimes effects should be invoked every time. As shown above, if the guards list is omitted, the effect is always invoked:

function updateCounter(count) {
    useEffect(function onUpdate(){
        // unconditional effect, runs every time
    });
}

updateCounter = TNG(updateCounter);

But in some cases, conditional guards can be quite helpful for performance optimizations (e.g., preventing unnecessary invocations of an effect).

If the guards list is provided and includes any values, the list's current values are compared to the previous guards list values provided when the effect was last invoked; the conditional effect is invoked only if a value in the guards list has changed from before, or if this is the first invocation of that conditional effect; otherwise the effect invocation is skipped.

As a special case of this conditional guards list behavior, passing an empty list ([]) every time is the most straight-forward way to ensure an effect runs only once, the first time:

function renderButton(label) {
    // only run this effect once, initially
    useEffect(function onSetup(){
        buttonElem.addEventListener("click",onClick);
    },[]);

    // ..
}

renderButton = TNG(renderButton);

The list of values you pass as the conditional guards should be any (and all!) state values that the effect depends on.

For example, if an effect function closes over (uses) two variables, name and age, then the effect's conditional guards list should include both of them (as [name,age]). Thus, the effect will only be invoked if either name or age (or both) have changed since the last time the effect was actually invoked.

function renderPerson(person) {
    var { name, age } = person;

    useEffect(function onChanged(){
        nameElem.innerText = name;
        ageElem.innerText = age;
    },[name,age]);
}

renderPerson = TNG(renderPerson);

As stated, the use of the guards list is optional. But if you choose to pass the guards list, it's a very good idea and best practice to always pass the same fixed guards list to each invocation of a conditional effect (even though the values in the list will change).

In other words, avoid dynamically constructing and passing different guards lists (or sometimes no guards list at all) to the same conditional effect across different invocations. This would lead to very confusing behavior and be more susceptible to bugs. Moreover, it's likely to be rare for an effect to depend on different state values on subsequent invocations; try to avoid this if possible, perhaps by breaking into separate conditional effects, each with their own fixed guards list.

Effect Cleanups

Effects do not receive any arguments, and their return values are generally ignored, with one exception. If an effect returns another function, that function is assumed to be a "cleanup function" for the effect. In other words, each effect can optionally define a cleanup function, which performs any necessary cleanup before the next invocation of that effect.

For example, if an effect assigns a DOM event handler, and the effect may run multiple times, subsequent invocations of the effect would otherwise be duplicating the event handling (which is likely to lead to bugs). To avoid this problem, define a cleanup function for the effect:

function renderButton(label) {
    useEffect(function onSetup(){
        buttonElem.addEventListener("click",onClick);

        return function onCleanup(){
            buttonElem.removeEventListener("click",onClick);
        };
    });

    // ..
}

renderButton = TNG(renderButton);

The first time the Articulated Function renderButton(..) is invoked, the onSetup() effect will subscribe its event listener. The onCleanup() cleanup function returned from the effect will be saved by TNG internally. The next time renderButton(..) is invoked (and thus the onSetup() effect is invoked), the saved previous onCleanup() function will first be triggered -- in this example, unsubscribing the event listener and preventing a subsequent double event subscription.

Note: Since effects are not invoked until after the Articulated Function is complete, that means the cleanup function saved from the previous invocation of an effect will also not be triggered until after the current invocation of the Articulated Function is complete.

Each invocation of an effect triggers its own previous cleanup (if any). But the "final" invocation of a cleanup -- whenever the Articulated Function (and its effects) won't be invoked anymore -- would obviously not have anything to trigger it. If the cause of this final state is the end of the lifetime of the program/browser page, this is likely not a problem.

But if you need to ensure manually that any pending final cleanup(s) are actually triggered, the reset() method of the Articulated Function will trigger any pending cleanups.

For example:

renderButton("Click Me");

// ..

// operation pending, change button to an "undo"
renderButton("Undo...");

// ..

// operation complete, button being disabled/removed
renderButton.reset();

Keep in mind that reset() also resets the internal TNG hooks-context of the Articulated Function, including all state slots, effects, etc.

useMemo(..) Hook

Like React's useMemo(..) hook, the TNG useMemo(..) hook will invoke a function and return its value. But additionally, this return value is memoized (aka "remembered") so that if the same function (exact same reference!) is evaluated again, the function won't actually be invoked, but its memoized value will be returned.

Memoization of a function's return value can be a very helpful performance optimization, preventing the function from being called unnecessarily when the same value would be returned anyway. Memoization should only be used when a function is likely to be called multiple times (with the same output returned), where this performance optimization will be beneficial.

Keep in mind that memoization means TNG stores the last return value output for each memoized function, which could have implications on memory usage and/or GC behavior. Only memoize functions if they match this intended usage and performance pattern.

Note: useMemo(..) does not pass any arguments when invoking the function. The memoized function must therefore already have access to any necessary "inputs", either by closure or some other means, and should use only those inputs to produce its output. A memoized function should always return the same output given the same state of all its inputs. Otherwise, any expected differing output would not be returned, which would almost certainly cause bugs in the program.

For example:

function computeMeaningOfLife() {
    // ..
    console.log("Computing...");
    return 42;
}

function askTheQuestion() {
    var v = useMemo(computeMeaningOfLife);
    return v;
}

askTheQuestion = TNG(askTheQuestion);

askTheQuestion();       // Computing...
                        // 42
askTheQuestion();       // 42

In this snippet, the first invocation of askTheQuestion() invokes the computeMeaningOfLife() function. But on the second invocation of askTheQuestion(), the memoized 42 output is returned without invoking computeMeaningOfLife().

In that above snippet, across both invocations, the exact same function reference of computeMeaningOfLife is passed to useMemo(..). But each time a different function reference is passed, it will be invoked.

In the following snippet, the computeMeaningOfLife() is a nested function -- in this case, an inline function expression -- and is thus different for each invocation of askTheQuestion(). As a result, computeMeaningOfLife() is always invoked, defeating the whole point of memoization:

function askTheQuestion() {
    var v = useMemo(function computeMeaningOfLife() {
        // ..
        console.log("Computing...");
        return 42;
    });
    return v;
}

askTheQuestion = TNG(askTheQuestion);

askTheQuestion();       // Computing...
                        // 42
askTheQuestion();       // Computing...
                        // 42

It appears as if nested (inside the Articulated Function) functions -- whether inline expressions or just inner function declarations -- cannot be usefully memoized, which seems like a major drawback!

However, this nested function drawback can be addressed. Similar to conditional effects via the optional second argument to useEffect(..), useMemo(..) accepts an optional second argument: an input-guards list.

While the input-guards list is strictly optional, you will probably want to use it most of the time, especially since it enables proper memoization of nested functions.

For example:

function getW(x,y) {
    var z = 3 * (x + y);

    var w = useMemo(function computeW(){
        return x * y / z;
    },[x,y,z]);

    return w;
}

getW = TNG(getW);

getW(3,5);      // 0.625
getW(3,5);      // 0.625 -- memoized!
getW(4,6);      // 0.8

The [x,y,z] array in this snippet acts as the input-guards list for the memoized computeW() nested function.

The first invocation of getW(..) passes [3,5,24] as the input-guards list to useMemo(..), and which invokes the function, producing the 0.625 output. The second invocation of getW(..) passes the same input-guards list values (3, 5, and 24) into useMemo(..), so the computeW() function is not invoked, and the previous return value of 0.625 is simply returned. The third invocation of getW(..) passes in [4,6,30] as the input-guards list, so computeW() is now invoked again, this time producing 0.8.

Though it may be tempting to think of the input-guards list as "conditional memoization", similar to conditional effects based on their guards list, the meaning here is slightly different. It is still conditional invocation, but with a different motivation.

The memoization input-guards list should contain all the memoized function's "inputs": any value the function relies on, that might change over time. These values are not actually passed in as arguments; they just represent "inputs" conceptually, not directly.

The values in this list should not be thought of as conditionally invoking the memoized function, but rather as deciding if the function would produce a new value if invoked.

If any of the input-guards have changed, the assumption is that the memoized function would produce a new output, so it should be invoked to get that new output. But if they haven't changed, the assumption is that the already memoized output value is still the expected return value, so the memoized function can safely be skipped.

In other words, the better mental model here is: the input-guards list determines if the current memoized value is still valid or not.

Similar to useEffect(..), always passing an empty input-guards list [] to useMemo(..) ensures that the memoized function will only ever be invoked once. Also similar to the discussion of using the same guards list for useEffect(..), it's best practice that if you pass an input-guards list to useMemo(..), always pass the same list (even though its values may change).

Note: As shown above, passing an input-guards list produces the memoization behavior (conditional skipping) even for a nested function, which addresses the previously discussed drawback. Further, if you omit the input-guards list (not just passing the [] empty list!), the function reference itself becomes the only input-guard. So, if the function is exactly the same reference each time, its memoized output value will always be returned. But if the function reference is different each time (as it is with nested functions), it always has to be invoked. Bottom Line: Only omit the input-guards list if you will always be passing the same function reference.

useCallback(..) Hook

Like React's useCallback(..) hook, the TNG useCallback(..) hook conditionally selects (via memoization) either the previous version of a function, if a set of input-guards haven't changed, or the new version of the function if the input-guards have changed.

For example:

function requestData(data) {
    var cb = useCallback(
        function onData(resp){
            console.log(`User (${data.userID}) data: ${resp}`);
        },
        [data.userID]
    );
    ajax(API_URL,data,cb);
}

requestData = TNG(requestData);

requestData({ userID: 1 });
// User (1): ...

requestData({ userID: 1 });
// User (1): ...

requestData({ userID: 2 });
// User (2): ...

In this snippet, the onData(..) function is conditionally guarded by the input-guards list [data.userID], which means that cb will remain the same instance of that onData(..) function as long as data.userID stays the same. In other words, the first invocation of requestData(..), with data.userID of 1, defines (and memoizes) an onData(..) nested function expression, and assigns it to cb.

For the second invocation of requestData(..), where data.userID is still 1, the new onData(..) nested function expression is just discarded, and the previously saved onData(..) function reference is returned to cb instead.

Once the data.userID changes (from 1 to 2) for the third invocation of requestData(..), that new onData(..) nested function expression replaces the previous function reference, and is returned to cb.

Note: This particular example is only illustrative of how the useCallback(..) hook works, but would actually have worked the same if the hook had not been used. It takes more complicated examples to illustrate where this hook creates clear benefits.

useRef(..) Hook

Similar to React's useRef(..) hook, the TNG useRef(..) hook creates an object stored persistently in a state slot (via the useState(..) hook), and creates a property on it called current which holds a specified initial value, if any.

For example:

function hit() {
    var counter = useRef(0);

    counter.current++;

    console.log(`Hit count: ${counter.current}`);
}

hit = TNG(hit);

hit();       // Hit count: 1
hit();       // Hit count: 2
hit();       // Hit count: 3

It may be more convenient to pass around the reference to this persistent object, and make any updates to its current property (or add/remove other properties), than to have to pass around both a state value and its updater function.

Custom Hooks

If any TNG hooks are used in a non-Articulated Function, it behaves essentially like a React "Custom Hook". A TNG Custom Hook must be called, directly or indirectly, from an Articulated Function, so that it has an active TNG hooks-context available to use.

For example:

// a Custom Hook, ***not*** an Articulated Function
function useHitCounter() {
    // inherited TNG hooks-context
    var [count,updateCount] = useState(0);

    count++;
    updateCount(count);

    return count;
}

// will be TNG(..) Articulated twice, once as
// each button's click handler
function onClick(evt) {
    // using a Custom Hook
    var hitCount = useHitCounter();

    console.log(`Button #${evt.target.id}: ${hitCount}`);
}

var fooBtn = document.getElementById("foo-btn");
var barBtn = document.getElementById("bar-btn");

// each click handler is an Articulated `onClick()`
fooBtn.addEventListener("click",TNG(onClick),false);
barBtn.addEventListener("click",TNG(onClick),false);

Run Demo

Note: Unlike React, TNG does not require naming Custom Hooks in the format useWHATEVER(..) with a use prefix. You can do so if you prefer, as we did in the above snippet. See the rules of TNG hooks below.

The useHitCounter(..) Custom Hook -- again, just a normal non-Articulated Function that uses a TNG hook like useState(..)! -- inherits the TNG hooks-context of the Articulated Function that invoked it. In this example, the invoking Articulated Function is either one of the two click handlers (produced via the two TNG(..) calls) that were bound, respectively, as each button's click handler.

In other words, the line var [count,updateCount] = useState(0); acts as if it had actually been called inside of one of the click handlers, even though it's in the separate useHitCounter(..) function; that's what makes useHitCounter(..) a Custom Hook, meaning it can be called from any Articulated Function.

Hook Call Rules

Similar to the rules of React's hooks, there are some rules/guides that you should keep in mind when using TNG-Hooks.

  1. All TNG hooks must always be called in the same order within an Articulated Function (and any Custom Hooks it calls). That is, you must never have an invocation of an Articulated Function that skips over an earlier hook call and tries to invoke one of the subsequent hook calls. THIS WILL BREAK!

    However, it is still technically possible to have hook calls in conditional situations (or even loops!), as long as you are very careful to never skip calls in an unsafe ordering manner.

    If you have three hook calls (A, B, and C) in a function, these are the valid call ordering scenarios:

    • A, B, C
    • A, B
    • A

    Even though stopping short in the calling order is possible, it's still a best practice for reducing confusion to always call A, B, and C; avoid stopping short if possible.

    Moreover, these are invalid calling order scenarios that definitely will break:

    • B, C
    • A, C
    • B
    • C
  2. To avoid tripping on the intricasies of those calling order scenarios, it is strongly recommended that you only call TNG hooks from the top-level of the function, not inside of any loops or conditional statements.

    This is considered a best practice in terms of readability of your functions. But it also happens to be the easiest way to ensure that the hooks are always called, and thus always called in the same order, which is critical as described above.

  3. Custom Hooks do not have to be named like useXYZ(..) with a use prefix. However, it's a good suggestion to do so, because it keeps in line with the conventions from React's "Custom Hooks".

Environment Support

This utility uses ES6 (aka ES2015) features. If you need to support environments prior to ES6, transpile it first (with Babel, etc).

npm Package

npm install tng-hooks

And to require it in a node script:

var { TNG, useState, useReducer, /* .. */ } = require("tng-hooks");

Builds

Build Status npm Module

The distribution library file (dist/tng-hooks.js) comes pre-built with the npm package distribution, so you shouldn't need to rebuild it under normal circumstances.

However, if you download this repository via Git:

  1. The included build utility (scripts/build-core.js) builds (and minifies) dist/tng-hooks.js from source. The build utility expects Node.js version 6+.

  2. To install the build and test dependencies, run npm install from the project root directory.

    • Note: This npm install has the effect of running the build for you, so no further action should be needed on your part.
  3. To manually run the build utility with npm:

    npm run build
    
  4. To run the build utility directly without npm:

    node scripts/build-core.js
    

Tests

A comprehensive test suite is included in this repository, as well as the npm package distribution. The default test behavior runs the test suite using src/tng-hooks.src.js.

  1. You can run the tests in a browser by opening up tests/index.html (requires ES6+ browser environment).

  2. The included Node.js test utility (scripts/node-tests.js) runs the test suite. This test utility expects Node.js version 6+.

  3. Ensure the test dependencies are installed by running npm install from the project root directory.

    • Note: Starting with npm v5, the test utility is not run automatically during this npm install. With npm v4, the test utility automatically runs at this point.
  4. To run the test utility with npm:

    npm test
    

    Other npm test scripts:

    • npm run test:dist will run the test suite against dist/tng-hooks.js instead of the default of src/tng-hooks.src.js.

    • npm run test:package will run the test suite as if the package had just been installed via npm. This ensures package.json:main properly references dist/tng-hooks.js for inclusion.

    • npm run test:all will run all three modes of the test suite.

  5. To run the test utility directly without npm:

    node scripts/node-tests.js
    

Test Coverage

Coverage Status

If you have Istanbul already installed on your system (requires v1.0+), you can use it to check the test coverage:

npm run coverage

Then open up coverage/lcov-report/index.html in a browser to view the report.

To run Istanbul directly without npm:

istanbul cover scripts/node-tests.js

Note: The npm script coverage:report is only intended for use by project maintainers. It sends coverage reports to Coveralls.

License

All code and documentation are (c) 2019 Kyle Simpson and released under the MIT License. A copy of the MIT License is also included.

More Repositories

1

You-Dont-Know-JS

A book series on JavaScript. @YDKJS on twitter.
178,746
star
2

Functional-Light-JS

Pragmatic, balanced FP in JavaScript. @FLJSBook on twitter.
JavaScript
16,593
star
3

LABjs

Loading And Blocking JavaScript: On-demand parallel loader for JavaScript with execution order dependencies
HTML
2,277
star
4

asynquence

Asynchronous flow control (promises, generators, observables, CSP, etc)
JavaScript
1,743
star
5

CAF

Cancelable Async Flows (CAF)
JavaScript
1,332
star
6

monio

The most powerful IO monad implementation in JS, possibly in any language!
JavaScript
1,049
star
7

native-promise-only

A polyfill for native ES6 Promises as close as possible (no extensions) to the strict spec definitions.
JavaScript
723
star
8

A-Tale-Of-Three-Lists

Comparing various async patterns for a single demo
JavaScript
651
star
9

fasy

FP iterators that are both eager and asynchronous
JavaScript
546
star
10

FPO

FP library for JavaScript. Supports named-argument style methods.
JavaScript
449
star
11

youperiod.app

YouPeriod.app -- the privacy-first period tracking app
JavaScript
442
star
12

JSON.minify

Simple minifier for JSON to remove comments and whitespace
409
star
13

TypL

The Type Linter for JS
JavaScript
374
star
14

h5ive-DEPRECATED

**DEPRECATED** A collection of thin facade APIs wrapped around HTML5 JavaScript features.
JavaScript
324
star
15

eslint-plugin-proper-arrows

ESLint rules to ensure proper arrow function definitions
JavaScript
305
star
16

foi-lang

Foi: a different kind of functional programming language
JavaScript
303
star
17

grips

Simple-logic templates
JavaScript
287
star
18

moduloze

Convert CommonJS (CJS) modules to UMD and ESM formats
JavaScript
207
star
19

ES-Feature-Tests

Feature Tests for JavaScript
JavaScript
199
star
20

let-er

DEPRECATED: Transpile non-ES6 let-blocks into ES6 (or ES3)
JavaScript
192
star
21

Incomplete-JS

"The Incomplete Guide to JavaScript" (book). @IncompleteJS on twitter.
190
star
22

revocable-queue

Specialized async queue data structure, supports revocation of values
JavaScript
176
star
23

deePool

highly-efficient pool for JavaScript objects
JavaScript
118
star
24

getify.github.io

JavaScript
113
star
25

concrete-syntax-tree

Defining a standard JavaScript CST (concrete syntax tree) to complement ASTs
107
star
26

eslint-plugin-proper-ternary

ESLint rules to ensure proper usage of ternary/conditional expressions
JavaScript
96
star
27

cloud-sweeper

A casual game built for the web.
JavaScript
94
star
28

BikechainJS

JavaScript VM engine (powered by V8); server-side environment modules; server-side synchronous web app controllers
C++
82
star
29

wepuzzleit

Demo PoC game for various advanced HTML5 js APIs
JavaScript
79
star
30

workshop-periodic-table

66
star
31

elasi

EL/ASI: Encrypt Locally, Account Secure Interchange
JavaScript
62
star
32

remote-csp-channel

Remote bridge for CSP channels
JavaScript
55
star
33

ScanTree

Scan a JS file tree to build an ordered and grouped dependency listing
JavaScript
51
star
34

dwordly-game

A game where words dwindle down to the shortest possible
JavaScript
42
star
35

stable-timers

timers with less race conditions
JavaScript
38
star
36

emdash

Simple blogging with node/iojs + GitHub.
36
star
37

domio

DOM and Event helpers for Monio
JavaScript
30
star
38

eslint-plugin-no-optional-call

ESLint plugin to disallow the optional-call operator
JavaScript
30
star
39

eslint-plugin-arrow-require-this

DEPRECATED: ESLint rule to require arrow functions to reference the 'this' keyword
JavaScript
28
star
40

import-remap

Rewrite ES module import specifiers using an import-map.
JavaScript
25
star
41

gum-try-hd

Try to enforce HD (16:9) camera aspect ratio for web-video calls
JavaScript
25
star
42

Mock-DOM-Resources

A mock of (parts of) the DOM API to simulate resource preloading and loading
JavaScript
25
star
43

make-a-game

some project files for a tutorial on making a simple web game
JavaScript
25
star
44

mpAjax

framework plugin for handling multi-part Ajax responses
JavaScript
23
star
45

asyncGate.js

DEPRECATED. asynchronous gate for javascript
JavaScript
21
star
46

tic-tac-toe-workshop

Workshop files for building tic-tac-toe in JS and <canvas>
21
star
47

esre

esre: fully configurable JS code formatting
20
star
48

workshop-chess-diagonals

17
star
49

featuretests.io

JavaScript Feature Tests... as a service
JavaScript
16
star
50

FoilScript

FoilScript: a new dialect of JS that fixes the sucky parts but still looks and feels like JS
16
star
51

literalizer

Specialized heuristic lexer for JS to identify complex literals
JavaScript
16
star
52

normalize-selector

Normalize CSS selectors
JavaScript
14
star
53

DOMEventBridge

Bridge DOM events to a JS event hub (for pubsub)
JavaScript
14
star
54

pong-around-workshop

Workshop files for building a pong-variant game in JS and <canvas>
12
star
55

workshop-wordy-unscrambler

11
star
56

shortie.me

Proof-of-concept demo for server-side JavaScript driven "middle-end" architecture
JavaScript
11
star
57

workshop-knights-dialer

8
star
58

middleend-boilerplate

Boilerplate Starting Point for Middle-end Web Architecture
JavaScript
8
star
59

demo-app-weatheround

JavaScript
7
star
60

the-economy-of-keystrokes-slides

Slides code built for "The Economy of Keystrokes" talk
JavaScript
6
star
61

santa-connect-app

Santa Connect: keeping track of your kids' nice/naughty status
JavaScript
5
star
62

nyc-bug-demo

bug demo for NYC code coverage tool
JavaScript
4
star
63

unnamed

unnamed (for now). nothing to see here. ;-)
JavaScript
2
star
64

my-lifesheets

CSS
1
star
65

breakthewebforward.com

JavaScript
1
star