Oreon Engine (Java - OpenGL/Vulkan)
Welcome to the Cross-Platform Java 3D Engine. LWJGL 3 is used as OpenGL and Vulkan Binding for Java.
UPDATE: Checkout Kotlin implementation of Oreon Engine oreon-engine-kotlin
Build Manual
Developer Guide
Example OpenGL Demo
Example Vulkan Demo
User Input Manual
- Move: W, A, S, D
- Rotate: Hold the middle mouse button while moving the mouse; Alternatively up, down, left, right keys
- Accelerate Movespeed: Scroll mouse
- Move sun: I, J, K, L
- Enable/Disable Wireframe: G