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LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )MapleStory-Porting
MapleStory implementation build with early stage MapleEngineMapleEngine
3d game engine with ecsWzTools
MapleStory Client-Resources C++ Reader ToolDNF-Porting
DNF Client and PVF ReaderMeteor-Porting
Meteor Blade with MapleEnginelibRHI
Simulations
Fluid Simulation CourseworkSurfelGI
VirtualGeometry
A fake Nanite component build in Maple-Enginelibrw-vulkan
A re-implementation of the RenderWare Graphics engine(vulkan porting)LoopSubdivision
OpenGL-SoftRenderer
OpenGL fixed pipeline soft rendererSimplification
Simplification Using Quadric Error Metrics.flwmxd
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