Dodrio
A fast, bump-allocated virtual DOM library for Rust and WebAssembly. Note that Dodrio is still experimental.
Warning
I reiterate that Dodrio is in a very experimental state. It probably has bugs, and no one is using it in production.
Examples
Here is the classic "Hello, World!" example:
struct Hello {
who: String,
}
impl Render for Hello {
fn render<'a>(&self, cx: &mut RenderContext<a>) -> Node<'a> {
let who = bumpalo::format!(in cx.bump, "Hello, {}!", self.who);
div(cx)
.children([text(who.into_bump_str())])
.finish()
}
}
More examples can be found in the examples
directory, including:
counter
: Incrementing and decrementing a counter.input-form
: Reading an<input>
and displaying its contents.todomvc
: An implementation of the infamous TodoMVC application.moire
: The WebRender MoirΓ© patterns demo.game-of-life
: The Rust and WebAssembly book's Game of Life tutorial rendered with Dodrio instead of to 2D canvas.js-component
: Defines a rendering component in JavaScript with thedodrio-js-api
crate.
Cargo Features
-
log
β enable debugging-oriented log messages with thelog
crate's facade. You still have to initialize a logger for the messages to go anywhere, such asconsole_log
. -
serde
β enableserde::{Serialize, Deserialize}
implementations forCached<R>
whereR
is serializable and deserializable.
Design
Bump Allocation
Bump allocation is essentially the fastest method of allocating objects. It has constraints, but works particularly well when allocation lifetimes match program phases. And virtual DOMs are very phase oriented.
Dodrio maintains three bump allocation arenas:
- The newest, most up-to-date virtual DOM. The virtual DOM nodes themselves and any temporary containers needed while creating them are allocated into this arena.
- The previous virtual DOM. This reflects the current state of the physical DOM.
- The difference between (1) and (2). This is a sequence of DOM mutation operations β colloquially known as a "change list" β which if applied to the physical DOM, will make the physical DOM match (1).
Rendering happens as follows:
- The application state is rendered into bump allocation arena (1).
- (1) is diffed with (2) and the changes are emitted into (3).
- JavaScript code applies the change list in (3) to the physical DOM.
- (1) and (2) are swapped, double-buffering style, and the new (1) has its bump allocation pointer reset, as does (3).
- Rinse and repeat.
Change List as Stack Machine
The change list that represents the difference between how the physical DOM currently looks, and our ideal virtual DOM state is encoded in a tiny stack machine language. A stack machine works particularly well for applying DOM diffs, a task that is essentially a tree traversal.
Library β Not Framework
Dodrio is just a library. (And did I mention it is experimental?!) It is not a full-fledged, complete, batteries-included solution for all frontend Web development. And it never intends to become that either.