cat-o-licious
This is a simple cat game written in Go, inspired by flappy. My kids were too excited to see flappy's source code and wanted to design and code their own game, so that's what we did together on a rainy Sunday.
The original version uses SDL (like flappy) and works on MacOS, Linux and Windows.
In the wasm
directory there's an experimental version in WebAssembly. Most of the code is copied from the SDL version, except for the media handling parts and lack of audio. This allow kids to play the game in a web browser.
Try playing in browser now!
Install
If you're not here for the code, and just want to play, you can download binary releases from https://github.com/fiorix/cat-o-licious/releases/.
Keys
Arrows left and right, as well as A and D for lateral movement. F for full screen, and Q to quit.
Playing
You're the cat, and food falls from the top of the screen. The more good stuff you lick the more points you make. The more points you make the more food drops, and it gets really hard to get out of the way of the broccoli, tomatos and pineapples.
My kids love veggies btw, but they say that cats don't.
Building from source
Tested on MacOS, Linux, and Windows. Requires cgo.
Install go-sdl2 bindings:
go get -v -d github.com/veandco/go-sdl2/{sdl,img,mix,ttf}
More information on go-sdl2. go-sdl2 ships with static SDL2 in .go-sdl2-libs/
so you don't have to install SDL for your OS.
Get the code, build static binary:
go get -v -d github.com/fiorix/cat-o-licious
cd $GOPATH/src/github.com/fiorix/cat-o-licious
go build -v -tags static
The assets directory must be relative to the path of the binary. Assets include fonts, images, and sounds used by the game. The font was copied from flappy, images randomly downloaded from the Internet, and the game soundtrack is my daughter's composition in Garage Band. Go figure.
Run:
./cat-o-licious
There's a minimal set of command line flags for things like screen resolution, player speed, and FPS.
WebAssembly
This version has no external dependencies, but requires a web server.
cd wasm
make
Then use a web server to serve the wasm directory and point your browser there.
For local test/dev you can use server.go in the wasm directory.