A collection of collections for 'unsafe' C# code, original made for the Unity game engine but can be used under .NET Framework/.NET Core by replacing the methods in AllocHelper.cs with .NET Standard 2.0 counterparts.
Currently Implemented
- Array
- List
- Stack
- Queue
- Bit Set
- Ring Buffer
- Min Heap
- Max Heap
- Hash Map
- Hash Set
- Ordered Map (Not Complete, Public API Missing)
- Ordered Set
Planned Additions
- Concurrent Single Producer Single Consumer Queue (SPCS)
- Concurrent Multi Producer Single Consumer Queue (MPSC)
Beta
Current status is beta quality, there will probably be a bug here and there, missing API in a few places, etc. You're welcome to fix and PR.