gba-toolchain
Requirements
- CMake (3.18 minimum)
- Arm compiler toolchain (Arm GNU Toolchain, devkitPro)
Basic usage
gba-toolchain provides a CMake toolchain file "cmake/gba.toolchain.cmake
" that sets up compilers & tools for GBA development.
For more information on CMake toolchains see: cmake-toolchains cross-compiling
Command line
CMake toolchains can be used with CMake on the command line as such:
cmake -S . -B build --toolchain=/path/to/cmake/gba.toolchain.cmake
Or for CMake versions prior to 3.21
:
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=/path/to/cmake/gba.toolchain.cmake
CMake presets file
For more information on CMake presets files see: cmake-presets configure-preset
Objects of configurePresets
has the member toolchainFile
:
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 21,
"patch": 0
},
"configurePresets": [
{
"name": "gba-toolchain",
"generator": "Unix Makefiles",
"toolchainFile": "/path/to/cmake/gba.toolchain.cmake"
}
]
}
Example CMakeLists.txt
cmake_minimum_required(VERSION 3.18)
project(my_project LANGUAGES C)
add_executable(my_executable main.c)
# gba-toolchain sets `CMAKE_SYSTEM_NAME` to `AdvancedGameBoy`
if(CMAKE_SYSTEM_NAME STREQUAL AdvancedGameBoy)
find_package(librom REQUIRED) # ROM runtime
find_package(libseven REQUIRED) # C development library
find_package(agbabi REQUIRED) # Optimized library functions
target_compile_options(my_executable PRIVATE -mthumb -fconserve-stack -fomit-frame-pointer)
target_link_libraries(my_executable PRIVATE librom libseven agbabi)
# ROM header info
set_target_properties(my_executable PROPERTIES
ROM_TITLE "My Game"
ROM_ID AABE
ROM_MAKER CD
ROM_VERSION 1
)
# install to .gba
install_rom(my_executable)
endif()
CMake modules
CMake modules are made available with the find_package
function.
For more information on CMake find_package
see: cmake-commands find_package
Package | Module | Description | Additional CMake functions |
---|---|---|---|
librom | Findlibrom.cmake | ROM runtime library for standard .gba ROMs | |
libmultiboot | Findlibmultiboot.cmake | Multiboot runtime library for executables transferred via GBA MultiBoot | |
gba-hpp | Findgba-hpp.cmake | C++20 GBA development library (more info) | |
libseven | Findlibseven.cmake | Modern C GBA development library from sdk-seven (more info) | |
libgba | Findlibgba.cmake | C GBA development library from devkitPro (more info) | |
tonclib | Findtonclib.cmake | Classic C GBA development library from Coranac (more info) | |
gbfs | Findgbfs.cmake | Archive format for the GBA (more info) | add_gbfs_archive |
maxmod | Findmaxmod.cmake | GBA music and sound solution (more info) | add_maxmod_soundbank |
superfamiconv | Findsuperfamiconv.cmake | Tile graphics converter (more info) | add_superfamiconv_graphics |
agbabi | Findagbabi.cmake | Library functions optimized for the GBA (more info) | |
posprintf | Findposprintf.cmake | Partial implementation of sprintf optimized for the GBA (more info) |
|
grit | Findgrit.cmake | Bitmap and Tile graphics converter (more info) | add_grit_bitmap add_grit_sprite add_grit_tilemap |
butano | Findbutano.cmake | Butano engine (more info) | add_butano_assets |
gbt-player | Findgbt-player.cmake | Game Boy music player library and converter kit (more info) | add_gbt_assets add_gbt_maxmod_assets |
Important: Some modules may have external dependencies that may require tools to be compiled with a host compiler.