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blind-jump-portable
Action/adventure game for the Nintendo GameBoy Advance and Sony PSPBPCore-Engine
Lua game framework for Gameboy Advanceblind-jump
A procedurally generated space action adventure gameskyland-gba
Realtime strategy game for Gameboy Advanceskyland-beta
SKYLAND gba source code, provided for educational purposesFLIGHT
3D Aerial action game built on OpenGLgba-co-thread
experimental cooperative threading library for embedded ARM in pure Cgba-rumble
Minimal rumble library for GBAHero-port-gba
Attempt to port Hero Core to gameboy advanceRed
A Gameboy Color projectbpcore-project-template
eb-java
Java Virtual Machine implementation for microcontrollerstinyobjc
Tiny implementation of the gcc objective c runtime for microcontrollershyperwing
gba-multi-example
raw_to_asm
convert signed 8-bit raw audio to an ASM filegba-flash-fs
The flash filesystem api for GameboyAdvance from Skylandgba_rom_filesystem
eb-monaco-8
alpine-adventure
mountain exploration gamespotcheck
BPCore-Typescript
Typescript bindings for BPCoreEngineThreaded-Matrix-Multiply
Matrix multiply algorithm split across two parallel threads.sge
coralc
EBL
EBL is a lisp dialectEB-Smalltalk
vector
C++ vector interface implemented in Cstrategy
skyland-modding
Skyland Engine ROM, for people who want to play with the scriptsGBA-Objc-Dispatch-Profiling
Objective-C on a gameboy advance: Measuring the overhead of dynamic method dispatch in objc embedded portLove Open Source and this site? Check out how you can help us