Implementation of inkle’s Ink in pure GDScript, with editor support.
Table of contents
Features
- Fully-featured Ink runtime
- Advanced editor features
- Automatic recompilation of managed stories
- Integrated story previewer
Requirements
- Godot 3.3+
- Inklecate 1.0.0+
Asking Questions / Contributing
Asking questions
If you need help with something in particular, start a discussion. If you want to report a problem, open an issue.
Contributing
If you want to contribute, be sure to take a look at the contributing guide.
Installation & Getting Started
inkgd is available on Godot's Asset Library. The full documentation is hosted on Read The Docs.
Editor Plugin
Compatibility Table
inkgd version | inklecate version | Godot version |
---|---|---|
0.1.0 – 0.1.4 | 0.8.2 – 0.8.3 | 3.1 – 3.2.1 |
0.2.0 – 0.2.1 | 0.9.0 | 3.1 – 3.2.1 |
0.2.2 | 0.9.0 | 3.2 – 3.2.3 |
0.2.3 | 0.9.0 | 3.2 – 3.4 |
0.3.0 | 1.0.0 | 3.2 – 3.4 |
0.4.0 – 0.4.7 | 1.0.0 | 3.3 – 3.5 |
Acknowledgement
Code
- inkgd is based on the original C# implementation, released under the MIT license, copyright inkle Ltd.
- inkgd uses code ported from godot-ink, released under the MIT license, copyright Paul Joannon.
Ink Stories
- The Intercept and Crime Scene, released under the MIT license, copyright inkle Ltd. The sample project uses slightly modified versions of these two stories.
- LD41 Emoji, released under the MIT license, copyright Pat Scott.
- Not a halloween game, released under the MIT license, copyright Samuel Sarette and Zachary Sarette.
Documentation & Tutorials
- @videlanicolas started the documentation project on ReadTheDocs.
- Nicholas O'Brien did a whole video series about inkgd & Godot.
License
inkgd is released under the MIT license. See LICENSE for details.