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Log4Cocoa is a Log4j port for iOS and Mac OS X

Log4Cocoa Usage (May 4, 2011)

Read COPYRIGHT

This document will (hopefully) soon undergo radical redesign & rewriting. Until then, use the forums or e-mail me.

NOTE: I've removed L4LogManager; I did this because all the code did was class methods, and originally called (just forwarded) from L4Logger. I've also removed the 'simple' logging methods in L4Logger that were there as convenience methods if a user did not want to use the macros. So now, you need to use the macros. If anyone feels this is an issue, let me know. The reason for these removals is that I'm trying to pair down the code (not the functionality) as much as possible. Once proper tests are in place, perhaps I'll look at building some of this back up (if I have requests to do so).

See below for usage.

I. Usage

To use this framework for logging, in your applications main method, do something liek the following:

// initialize the logging system.
[[L4Logger rootLogger] setLevel:[L4Level all]];
[[L4Logger rootLogger] addAppender: [[L4ConsoleAppender alloc] initTarget:YES withLayout: [L4Layout simpleLayout]]];
L4Logger *theLogger = [L4Logger loggerForClass:[L4FunctionLogger class]];
[theLogger setLevel:[L4Level info]];
log4CDebug(@"The logging system has been initialized.");

Don't forget to:

#import <Log4Cocoa/Log4Cocoa.h>

The above code does the following:

  • sets the system wide logging level to all (everything gets logged) (this also initializes the logging system).
  • sets the default appender to be a console appender using a simple layout. To see the log output, you'll need the console visible (not Console.app, but stdout).
  • Get's the logger instance used by methods
  • sets the level to info for all logging from all methods (so debug's won't show).
  • Logs the string "The logging system has been initialized."

To make Log4Cocoa easier, there are several high level macros, as follows (currently nothing is done with the exception; one of the layout classes would need to process it):

For classes:

log4Debug(message);
log4Info(message);
log4Warn(message);
log4Error(message);
log4Fatal(message);

log4DebugWithException(message, e);
log4InfoWithException(message, e);
log4WarnWithException(message, e);
log4ErrorWithException(message, e);
log4FatalWithException(message, e);

log4Assert(assertion, message);

For functions:

log4CDebug(message);
log4CInfo(message);
log4CWarn(message);
log4CError(message);
log4CFatal(message);

log4CDebugWithException(message, e);
log4CInfoWithException(message, e);
log4CWarnWithException(message, e);
log4CErrorWithException(message, e);
log4CFatalWithException(message, e);

log4CAssert(assertion, message);

NOTE: when using the xxxWithException macros, the exception goes before any arguments to the message. This is due to the way the macro expands and the way variable length arguments work. Previously, you would wrap the message and it's arguments in parenthesis, followed by the exception. Don't do that now.

To log a message from an IBAction (as a simple usage example):

- (IBAction)logit:(id) sender
{
	log4Debug(@"Hello %@", [sender description]);
}

To log a message with an exception:

- (void) someMethod
{
	NSException *exception = [NSException exceptionWithName:@"Foo" reason:@"Bar" userInfo:nil];
	log4DebugWithException(@"Hello %@", exception, @"world!");

}

The macro's for use with functions have the 'C' in them; this seems to be in keeping with what Apple does (for example, with assertions).

Both versions of the Debug & Info macros expand into methods that are wrapped by an isEnabled if statement.

All of the other levels expand out to their counterparts, but are not enclosed by the isEnabled if statement.

log4Assert() & log4CAssert() both take a BOOL as an assertion expression that must evaluate to YES, or else it logs the message as a n error.

NOTE: none of these macro's include a final semi-colon, so make sure to use one when invoking them.

The two core logging convenience methods are implemented as categories on NSObject (if you want to log off of an NSProxy, you'll need to implement these there too ... maybe we'll provide these convenience methods there, but we haven't yet). Since these are categories on NSObject we've added the 'l4' prefix to be more paranoid and avoid the remote possiblity of a name collision with someone elses category.

@interface NSObject (L4CocoaMethods)

+ (L4Logger *) l4Logger;
- (L4Logger *) l4Logger;

@end

Therefore, [self l4Logger] returns a L4Logger instance based on the calling class object. To log a message, without using the above macros, the usage is:

[[self l4Logger] l4fatal: @"Crap something fatal happened.  You're screwed.  Game Over."];

[[self l4Logger] l4debug: @"Debug info goes here.  La de da.  All the King's horses & all the kings men couldn't put Humpty Dumpty back together again."];

Frankly, I don't know why you wouldn't want to use these macros, but the non-macro versions are still there in case that's what you want or for some reason you can't use the macro versions.

Since, +logger; & -logger; are implemented as categories on NSObject, you can override them if you don't want the default logger for your class or you want cache the logger.

For setting level of logging for methods, there is a convenience class L4FunctionLogger that serves; however, keep in mind that any changes to the log level here effect logging from all methods.

II. Embedding Log4Cocoa

To actually embed Log4Cocoa in your application, you'll need to add a copy phase to your build target. Your application will run as long as Log4Cocoa is installed in your Framework search path but embedding it will make deployment much easier and gdb gets messed up when you use an embedded framework but don't actually embed it.

From Apple's Documentation:

http://developer.apple.com/techpubs/macosx/DeveloperTools/ProjectBuilder/ProjectBuilder.help/Contents/Resources/English.lproj/Frameworks/chapter_19_section_3.html

Copy the Framework Into the Application

In the application’s target, you need to add a copy-files build phase that copies the framework into the application.

  1. Add the framework to the application’s target. See “Adding Files and Frameworks”. If the application’s target and framework’s target are in the same project, you should also make the application’s target dependent on the framework’s target. See “Managing Target Dependencies”.

  2. In the project window, click the Targets tab and open the application target.

  3. Click the last build phase under Build Phases, and choose Project > New Build Phase > New Copy Files Build Phase.

  4. Choose Frameworks from the Where pop-up menu, select the “Copy only when installing” option, and drag the framework to the Files field.

You can find the framework in the Products group in the project’s Files list.

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