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SPELL
A framework for describing, composing and managing your game's spells and abilities.PATCH
The PATCH repository for issues tracking, wiki and shared material.unity-rust
A demonstration of how to call Rust functions from C# and UnityMHLab.AspNetCore.Enet
An extension that allows you to spin an Enet server in your ASP.NET Core application.MHLab.Benchmark
A library to measure and profile some metrics of your code (execution time, average execution time, garbage collections)Habitat
A game created for Indievault Game Jam 2016MHLab.Pooling
A library to reuse objects and buffers.MHLab.Network.TCP
A lightweight, barebone, asynchronous, managed TCP wrapper.MHLab.Plugins
A library to load and manage plugins in .NET applications. It also includes an hooks/filters system similar to the Wordpress' one.REPORTS
The Unity plugin to create and send client-side reports for bugs, feedback, cheaters, etcCropsKingdom
A RTS game for GameLoop's GL-RTS class!MHLab.Buffers
A library to manage writing/reading to/from a buffer, at the bit level. It is performance oriented, to optimize memory/bandwidth usage.emanzione.github.io
mhlab.tech
My personal blog about multiplayer games programmingWarehouseManagement
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