Rulr
A node based modular toolkit for calibration of spatial artworks featuring:
* 3D view + Node based view
* Standardised models for cameras, projectors
* Many calibration routines
* Saving / Loading / Exporting
* Dynamic linking
Library issues
We use ofxRulr\PlatformExamples\VVVV\SplitSymbolNames\main.v4p
to update the DEF files.
Requirements
Addons
(Some of these are forks of code from elsewhere. Best to use my forks for compatability).
- https://github.com/elliotwoods/ofxClipboard.git
- https://github.com/elliotwoods/ofxSplashScreen.git
- https://github.com/elliotwoods/ofxHttpServer
- https://github.com/elliotwoods/ofxCvGui.git
- https://github.com/elliotwoods/ofxCvMin.git
- https://github.com/elliotwoods/ofxPlugin
- https://github.com/elliotwoods/ofxSingleton.git
- https://github.com/elliotwoods/ofxAssets.git
- https://github.com/elliotwoods/ofxGrabCam.git
- https://github.com/elliotwoods/ofxMachineVision.git
- https://github.com/elliotwoods/ofxWebWidgets.git
- https://github.com/elliotwoods/ofxRay.git
- https://github.com/elliotwoods/ofxNonLinearFit.git
- https://github.com/elliotwoods/ofxMessagePack.git
- https://github.com/elliotwoods/ofxSpout.git
- https://github.com/elliotwoods/ofxTriangulate.git
- https://github.com/elliotwoods/ofxSpinCursor.git
- https://github.com/elliotwoods/ofxTriangle.git
- ofxAssimpModelLoader (core)
- ofxJSON (core)
- ofxOSC (core)
Addons for recommended plugins
- https://github.com/elliotwoods/ofxKinectForWindows2.git
- https://github.com/elliotwoods/ofxArUco.git
- https://github.com/elliotwoods/ofxBlackmagic2.git
- https://github.com/elliotwoods/ofxCanon.git
- https://github.com/elliotwoods/ofxSpinnaker.git
Addons for additional plugins (disabled by default)
- ofxUEye https://github.com/elliotwoods/ofxUeye.git
- ofxOrbbec https://github.com/elliotwoods/ofxOrbbec.git
- ofxZmq https://github.com/elliotwoods/ofxZmq.git
Notes
- Upgrading oF to VS2019 doesn't work (as of 2021-04)
- Make sure to use SplitSymbolNames
- Might need to copy openFrameworks dll's manually
Changelog
0.4
ofxDigitalEmulsion
->ofxRulr
- Move to oF 0.9.0 / VS2015
- Introduce plugins for nodes and cameras (e.g. seperate dll files). This helps compatability between machines
ofxRulr::Graph::Node
->ofxRulr::Nodes::Base