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Repository Details

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1

cybin

A programming/performance environment for seamless online and offline audiovisual rendering.
Emacs Lisp
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2

supertidebox

SuperTidebox is a spiritual successor Buttetsu Batou's Tidebox, but uses SuperDirt instead of the classic Dirt sampler.
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3

tidal-performance-2019

Code for 2019 algoraves/performances (TidalCycles/SuperDirt/VEDA)
Haskell
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4

op-1

This bit of Nintendo DS homebrew is deserving of its own repo. This is specifically pulled from my bitbucket account, and is hopefully the most up-to-date version of this software. It's a digital audio workstation for the Nintendo DS that presents the user with a set of "pages" that represent a particular piece of hardware you might find in a studio. (eg. a reel-to-reel tape recorder, a synthesizer, etc...) It's an ambitious project considering the Nintendo DS's lack of CPU-power, but I'm quite fond of the tape-deck emulation on this thing.
C++
9
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5

tb-303-plugin

A rough TB-303 multiplatform VST/AU emulation written in C++ using olilarkin's wdl-ol/IPlug wrapper https://github.com/olilarkin/wdl-ol -- Audio example here: http://ericfairbanks.org/303test.mp3
C++
7
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6

TidaLink

Standalone server for automatically syncing TidalCycles and Ableton Link.
C++
4
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7

clojure-procedural-music-lib

A Clojure/Overtone toolkit for algorithmically/procedurally generating musical structures. It's pretty rough around the edges at this point, and will be until I have time to make some video tutorials outlining how this is meant to be used.
Clojure
3
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8

arduino-libs

A small collection of libraries for the Arduino. They are each one header file named after the component they are meant to interface with. And yes, I understand that including the implementation in the header is problematic and bad form, but they're small and having everything in one file makes them easy to manage and import with few detriments, which I feel is in the spirit of the Arduino-development style.
C++
3
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9

ericfairbanks-org-jekyll-bootstrap

New iteration of my personal website using Bootstrap 3.0 and Jekyll.
JavaScript
2
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10

blackbox

Various implementations and use cases for my loosely-defined blackbox audio lib. Every class has a method called Process() and generally should inherit from a base class that specifies that that method should be implemented. Process should return values that represent successive audio samples. That's pretty much it.
C
2
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11

overtone-scripts

Lots of random stuff I've done in Overtone. Most of this stuff won't work quite right if you don't have my samples directory, which is fine, because some of it is music that I plan on releasing anyway. Feel free to reference these to learn you some Overtone though. It's good stuff! Examples here: http://ericfairbanks.org/prog_premaster.mp3 http://ericfairbanks.org/overtone_edm.mp3
Clojure
2
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12

supercollider-scripts

A huge dump of the many SuperCollider scripts I've written over the years. This is probably not all of them. Example here: http://ericfairbanks.org/supercollider_procgen.mp3
SuperCollider
2
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13

artsite

CMS and view templates for generic artist portfolio website.
Ruby
1
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14

tidal-scripts

A random assortment of Haskell/Tidal scripts that make noises if you know how to use 'em.
1
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15

renoise-scripts

Various Renoise scripts, mostly for parametrically generating rhythmic or melodic sequences.
Lua
1
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16

lunacy

TidalCycles + Discord == Lunacy
SuperCollider
1
star
17

VEDA-render

A utility for rendering VEDA scripts to MP4 video files based on alexjc's shadertoy-render.
Python
1
star
18

dobox

HCL
1
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19

MMMultiWii

A Micro MWC-targeted fork of Beked1kt's fork of the Micro MWC firmware Arduino sketch.
C++
1
star
20

pixelspace

A simple pixel-based space shooter.
C++
1
star
21

atom-cybin

Atom plugin for Cybin
JavaScript
1
star
22

AUDIO_SCRIPTS.SH

Various Bash/Python/whatever scripts for quickly batch-editing audio.
Shell
1
star
23

fragment-shader-example

A very simple example of how to load a fragment shader with OpenGL/GLUT.
C++
1
star
24

3ds-graphics-test

A really simple homebrew demo that demonstrates writing to the Nintendo 3DS framebuffer. Not much to write home about, but useful to reference.
C++
1
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25

DSpTracker

C++
1
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