eshop-mobile-client
eshop-mobile-client
is a reference .NET MAUI multi-platform client app whose imagined purpose is to serve the mobile workforce of a fictitious company that sells products. The app allows you to manage the catalog, view products, and manage the basket and the orders.
Dependencies
Though eshop-mobile-client
mobile app relies on the repo eShopOnContainers for its backend but by default it uses its internal MockServices for all its functionalities. For more details refer to the Setup section.
Architecture
The app architecture consists of two parts:
- A .NET MAUI mobile app for iOS, macOS, Android, and Windows.
- Several .NET Web API microservices are deployed as Docker containers.
.NET MAUI App
This project exercises the following platforms, frameworks, and features:
- .NET MAUI
- XAML
- Behaviors
- Bindings
- Converters
- Central Styles
- Animations
- IoC
- Messaging Center
- Custom Controls
- xUnit Tests
- Azure Mobile Services
- C# backend
- WebAPI
- Entity Framework
- Identity Server 4
Backend Services
All the backend services-related code and components are maintained as eShopOnContainers repo.
Supported platforms
The app targets four platforms:
- iOS
- macOS
- Android
- Universal Windows Platform (UWP)
- UWP is supported only in Visual Studio for Windows, not Visual Studio for macOS
Requirements
- Visual Studio 2022 (2022 or higher) to compile C# language features (or Visual Studio MacOS)
- Visual Studio Community Edition is fully supported!
- .NET MAUI add-ons for Visual Studio (available via the Visual Studio installer)
Setup
1. Ensure the .NET MAUI platform is installed
You can do that by following the steps mentioned in Installing .NET MAUI
2. Ensure .NET MAUI is updated
Visual Studio will periodically automatically check for updates. You can also manually check for updates using the Update Visual Studio options.
3. Project Setup
Restore NuGet packages for the project.
4. Ensure Android Emulator is installed
You can use any Android emulator although it is highly recommended to use an x86-based version.
Note: The Visual Studio Android Emulator cannot run well inside a virtual machine or over Remote Desktop or VNC since it relies on virtualization and OpenGL.
To deploy and debug the application on a physical device, refer to the Debug on an Android device article.
5. Ensure Mac connection
To set up the Mac host, you must enable communication between the Xamarin extension for Visual Studio and your Mac.
6. Use Actual Microservices
By default eshop
multiplatform client uses the internal mock services to let the user explore different sets of features in the app.
But if you want to test out the app using real services, you can do that too.
For that you'll need to do the following:
-
Deploy the backend services of
eShop
applications from the eShopOnContainers repo. You can deploy the application to either Local Kubernetes or AKS environments. -
Enable microservices endpoint in the
Settings
section.
Identity Url : http://<YOUR_IP_OR_DNS_NAME>/identity
Mobile Gateway Shopping Url: http://<YOUR_IP_OR_DNS_NAME>/mobileshoppingapi
- Enable HTTP traffic.
Android App
You'll also need to include the <YOUR_IP_OR_DNS_NAME>
in the section <domain includeSubdomains="true"><YOUR_IP_OR_DNS_NAME></domain>
of the network_security_config.xml
file to use HTTP
traffic.
For more details refer to Managing HTTP & Cleartext Traffic on Android with Network Security Configuration
IOS App
You'll need to make sure your info.plist
file contains the following configuration.
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
For more details refer to Opting-Out of ATS
NOTE: Please note, in production scenario you'll the services which uses
HTTPS
endpoint.
7. Setup Google Maps for Android
In the eShopOnContainers\Platforms\Android\AndroidManifest.xml
you must replace the value of the com.google.android.geo.API_KEY
with a valid Google Maps API key.
<meta-data android:name="com.google.android.geo.API_KEY" android:value="YOUR_KEY_GOES_HERE" />
For more details refer to .NET MAUI Map - Get a Google Maps API key.
Screenshots
Clean and Rebuild
If you see build issues when pulling updates from the repo, try cleaning and rebuilding the solution.
Troubleshooting
Licenses
This project uses some third-party assets with a license that requires attribution:
Copyright and license
- Code and documentation copyright 2023 Microsoft Corp. Code released under the MIT license.