Oculus Quest Hand Tracking Physic Examples (URP)
This repository contain a variety of examples showing how to use Physic components in Unity such as joints, rigidbodies, and capsule colliders with Oculus Integration Hand Tracking capsules.
Note: This is similar to OculusQuestHandTrackingPhysics the main difference here is that I am now using URP as a rendering pipeline, take a look at the Effects.unity scene which shows how to use volume effects.