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hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.helios
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.dw-sample-framework
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.volumetric-clouds
volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.bruneton-sky-model
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.sky-models
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.lightmap-baking
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.gpu-particle-system
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.animation-system
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.dw-thread-pool
A simple, header-only, dependency-free, C++ 11 based ThreadPool library.rasterator
Real-time software rasterizer written in C++ with windowing and model loading support.deferred-decals
A sample implementation of Screen Space Deferred Decals using OpenGL.fft-ocean-waves
An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.physx-ragdoll
A sample demonstrating ragdoll physics using Nvidia PhysX.cascaded-shadow-maps
Cascaded Shadow Mapping sample written with the dwSampleFramework.asset-core
A command line tool that converts game assets into a simple binary format for fast loading.texture-space-decals
A method for baking persistent decals to textures using UV-space rasterization.gpu-path-tracer
A real-time OpenGL Compute shader based Progressive Path Tracer.area-light-shadows
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.reflective-shadow-maps
An OpenGL sample implementation of Reflective Shadow Maps.runtime-ibl
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.meltdown
A Ludum Dare 49 Game.ld53
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