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UE_GlobalEnvironmentalSystem
Make your landscape interact with weather, wind,water,foliage and your player like the real world.UnrealMapboxBridgePlugin
Import heightmaps into Unreal from real world locations using Mapboxunreal_vault_organizer
Organize your Unreal Vault via tags, advanced search options, notification of updates for assetsunreal_mapbox_bridge
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using MapboxGlobalFoliageActor_UDS
A GlobalFoliageActor that integrates UDS ,Project Nature Wind and Foliage Interaction, Megascan Trees, Foliage, and props, Optional Ambient Wind System. Out of the box you get season and health change, wind direction and intensity change linked to UDS Weather Type, foliage wiggle/wobble when a character walks through. All tied to Megascan assetsUnrealGDAL_Binaries
mediapipe_hands_web
loopback-jwt
mapbox-gl-button-control
add button or html element to Mapbox Control BarTextureFromMeshCreator
Create a texture from a camera view of your meshelectron-aurelia-mongodb
Electron Aurelia MongoDB ExampleVroid_Iclone_3DXchnage_profiles
3DXchange for conversion from Vroid Character to iCloneunreal_map_bridge
Import real world locations into Unreal EngineMSPresets_Openland_Rvt
adds rvt and vhfm support to ms default materials, integrated with globalfoliageactor_udsmediapipe_iClone
kendo-ui-web-gpl
kendo ui web gpl version previous to kendo ui core, gpl version has grid,treeviewDocumentation_For_My_Unreal_Projects
Docsify documentation for my open source Unreal Engine projects such as GES and Unreal MapbridgeWaterBlueprintFunctionLibrary
Extra unreal water c++ functions exposed to blueprintsvroid_to_iclone
sync-server-gateway-dreamfactory
syncfusion-dreamfactory-adaptor
DreamFactory Adapter for Syncfusionskeleton-navigation-bootstrapmaterial
getting bootstrap material design to work in Aureliatemplate-aurelia-foundation-babel-webpack
electron-aurelia-pouch-syncfusion
TemplateAureliaBootstrapBabelWebpack
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