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UE_GlobalEnvironmentalSystem
Make your landscape interact with weather, wind,water,foliage and your player like the real world.UnrealMapboxBridgePlugin
Import heightmaps into Unreal from real world locations using Mapboxunreal_vault_organizer
Organize your Unreal Vault via tags, advanced search options, notification of updates for assetsunreal_mapbox_bridge
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using MapboxUnrealGDAL_Binaries
mediapipe_hands_web
loopback-jwt
mapbox-gl-button-control
add button or html element to Mapbox Control BarTextureFromMeshCreator
Create a texture from a camera view of your meshelectron-aurelia-mongodb
Electron Aurelia MongoDB ExampleVroid_Iclone_3DXchnage_profiles
3DXchange for conversion from Vroid Character to iCloneunreal_map_bridge
Import real world locations into Unreal EngineMSPresets_Openland_Rvt
adds rvt and vhfm support to ms default materials, integrated with globalfoliageactor_udsmediapipe_iClone
kendo-ui-web-gpl
kendo ui web gpl version previous to kendo ui core, gpl version has grid,treeviewDocumentation_For_My_Unreal_Projects
Docsify documentation for my open source Unreal Engine projects such as GES and Unreal MapbridgeWaterBlueprintFunctionLibrary
Extra unreal water c++ functions exposed to blueprintsaurelia-folder-structure-guide-es6-template
vroid_to_iclone
sync-server-gateway-dreamfactory
syncfusion-dreamfactory-adaptor
DreamFactory Adapter for Syncfusionskeleton-navigation-bootstrapmaterial
getting bootstrap material design to work in Aureliatemplate-aurelia-foundation-babel-webpack
electron-aurelia-pouch-syncfusion
TemplateAureliaBootstrapBabelWebpack
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