flutter_spinning_wheel
A customizable widget to use as a spinning wheel in Flutter.
Getting Started
Installation
Add
flutter_spinning_wheel : ^lastest_version
to your pubspec.yaml, and run
flutter packages get
in your project's root directory.
Basic Usage
Create a new project with command
flutter create myapp
Edit lib/main.dart like this:
import 'package:flutter/material.dart';
import 'package:flutter_circular_slider/flutter_circular_slider.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blueGrey,
body: Center(
child: Container(child:
SpinningWheel(
Image.asset('assets/images/wheel-6-300.png'),
width: 310,
height: 310,
dividers: 6,
onEnd: _dividerController.add,
),
),
));
}
}
You can replace the image with one of your preference.
Basic | Game |
---|---|
Constructor
Parameter | Default | Description |
---|---|---|
image | The image to be used as wheel. | |
dividers | The number of divisions in the image. It's important that all divisions are equal. | |
height | Height of the container that will display the wheel. | |
width | Width of the container that will display the wheel. | |
initialSpinAngle | 0.0 | Initial rotation angle for the wheel, so the wheel could look initialy rotated. |
spinResistance | 0.5 | From >0.0 to 1.0 will be used to calculate the speed and deceleration of the wheel. |
canInteractWhileSpinning | true | If set to false, once the animation starts the user won't be able to stop it. |
secondaryImage | Secondary image that will be rendered on top of the wheel and won't be affected by the animation. | |
secondaryImageHeight | Height for the secondary image. | |
secondaryImageWidth | Width for the secondary image. | |
secondaryImageTop | Used to fine tune the position of the secondary image. Otherwise it will be centered. | |
secondaryImageLeft | Used to fine tune the position of the secondary image. Otherwise it will be centered. | |
onUpdate | void onUpdate(int value) | Callback function executed when the selected divider changes during the animation. |
onEnd | void onEnd(int value) | Callback function executed when the animation stops. |
shouldStartOrStop | Stream to interact with the wheel, with double being pixelsPerSecond in axis y (default 8000) |
Use Cases
Game
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_spinning_wheel/flutter_spinning_wheel.dart';
void main() {
SystemChrome.setEnabledSystemUIOverlays([]);
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
final StreamController _dividerController = StreamController<int>();
dispose() {
_dividerController.close();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(backgroundColor: Color(0xffDDC3FF), elevation: 0.0),
backgroundColor: Color(0xffDDC3FF),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SpinningWheel(
Image.asset('assets/images/roulette-8-300.png'),
width: 310,
height: 310,
initialSpinAngle: _generateRandomAngle(),
spinResistance: 0.6,
canInteractWhileSpinning: false,
dividers: 8,
onUpdate: _dividerController.add,
onEnd: _dividerController.add,
secondaryImage:
Image.asset('assets/images/roulette-center-300.png'),
secondaryImageHeight: 110,
secondaryImageWidth: 110,
),
SizedBox(height: 30),
StreamBuilder(
stream: _dividerController.stream,
builder: (context, snapshot) =>
snapshot.hasData ? RouletteScore(snapshot.data) : Container(),
)
],
),
),
);
}
double _generateRandomAngle() => Random().nextDouble() * pi * 2;
}
class RouletteScore extends StatelessWidget {
final int selected;
final Map<int, String> labels = {
1: '1000\$',
2: '400\$',
3: '800\$',
4: '7000\$',
5: '5000\$',
6: '300\$',
7: '2000\$',
8: '100\$',
};
RouletteScore(this.selected);
@override
Widget build(BuildContext context) {
return Text('${labels[selected]}',
style: TextStyle(fontStyle: FontStyle.italic, fontSize: 24.0));
}
}