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  • Language
    Objective-C
  • License
    MIT License
  • Created over 10 years ago
  • Updated over 1 year ago

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Repository Details

The iOS version of 2048, made using SpriteKit

2048

This is a derivative and the iOS version of the game 2048. In the very unlikely case that you don't know what it is, you can check it out here.

Made just for fun!

Screenshot

AI

An AI is added, thanks to DJBen! Tap "Hint" to show hint (e.g. Move left/right/up/down); tap "Auto Run" to run AI automatically. Check it out in the AI branch. You can also check out this demo video on YouTube.

Thanks to ov3y's Javascript version that gave me (DJBen, that is) inspiration.

Issues and pending improvements

Currently the searching depth is 2 and it fails sometimes. You can increase the number to 3 or more by changing the return value of - (NSInteger)maximumSearchingDepth in M2GlobalState+AI.h.

Ideally, the AI should search from 0 depth to infinity and have a time out, it records the current best move when finish searching the current depth and stops immediately when timed out and return the best move so far. However, I have a little bit of trouble when dealing with NSOperationQueue so I didn't do it this way. Now the AI only searches at the specified -maximumSearchingDepth.

The Game

Since it is a derivative of the original 2048, it is not the same. Specifically, it has the following additions:

  • Three board sizes: 3x3, 4x4 and 5x5. The smaller the board is, the fewer cells you have, and the harder the game is.
  • Three game modes: The original Power of 2, i.e. combining two tiles of the same value to produce their sum. The Power of 3, i.e. combining three consecutive tiles of the same value to produce their sum. Not surprisingly, this is pretty hard with the 3x3 board, although I found it pretty easy to get 81. 243 is a different story... And the Fibonacci sequence, i.e. combining two adjacent numbers in the sequence 2, 3, 5, 8, 13... (I omitted the two 1's in the beginning) to produce the one next to the larger value. This is pretty tricky. Try it out and you will know what I mean.
  • Three themes: I made a bright theme and a 'joyful' theme in addition to the original one. In case you wonder how to do themes in iOS. (There may be a better way, but themes are verbose in nature, because you have to specify all the colors, fonts, etc.)

The Technology

This version of 2048 is built using SpriteKit, the new 2-D game engine Apple introduced to iOS 7. As a result, it requires iOS 7 to run. On the other hand, this app has the following two great properties:

  • It does not rely on any third-party library. Not that Cocos-2D is not great, but the fact it's using SpriteKit means that it does not have any dependencies.
  • It does not have any images. That's right. The entire UI is done either via UIKit, or by Core Graphics. Check out the related files to see how that is done, if you are curious.

You should be able to download the source, and build and run without problem. However, please note that you may not want to run it in the simulator unless you don't have an Apple Developer account. SpriteKit does use OpenGL, and simulating that using CPU will cause your computer to take off.

The Code

First off, the best thing about the code is that it's pretty well documented. Most methods have the Apple-style documentation, which means that you can triple-click on the method name to get its documentation.

The code started to resemble the structure of the original 2048. So for example, it has a game manager, a board class, a tile class, etc. I at least tried to stick to MVC as much as possible. Here is a brief summary to get you started:

  • The M2GameManager class controls the game logic. There is only one action in the game: move. So the majority of that class is handling the move. The rest is checking whether you've won or died, etc.
  • The M2Grid class is the data structure for the board. The original 2048 used a 1-D array, but heck, 2-D array doesn't seem to be too bad here! ...except looping it is a bit ugly, so I made a forEach helper function.
  • The M2Cell class is the "slot"s. They are not the tiles themselves. The benefit of having this class is that the cells never move, so they are good references and they don't mess stuff up.
  • The M2Tile class is the actual tile, and this is the actual SpriteKit class. If all you want is some sample code for SpriteKit, here it is. I believe my animations are smoother than the other 2048 on the App Store, and are closer to the original animation.
  • The M2GlobalState class is a global class accessible from anywhere in the universe. Well, global stuff is evil, right? At least so we are told. But, it is at least better to encapsulate the global stuff into one single object (namespace), and that's a singleton right there.
  • The M2Theme class and its subclasses control the theme.
  • There are also some controller classes and view classes. It's probably a better idea to do the Game Over scene in SpriteKit, but I was lazy so I faked it using a view. The M2GridView class is the one that draws the board, btw.

Contributing

Any contributions are more than welcome! If you do make improvements to it, remember to put yourself in the "About 2048" page to get yourself credit.

Contributors

Licence

MIT.