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2D layout algorithms for visualizing hierarchical data.

d3-hierarchy

Many datasets are intrinsically hierarchical. Consider geographic entities, such as census blocks, census tracts, counties and states; the command structure of businesses and governments; file systems and software packages. And even non-hierarchical data may be arranged empirically into a hierarchy, as with k-means clustering or phylogenetic trees.

This module implements several popular techniques for visualizing hierarchical data:

Node-link diagrams show topology using discrete marks for nodes and links, such as a circle for each node and a line connecting each parent and child. The “tidy” tree is delightfully compact, while the dendrogram places leaves at the same level. (These have both polar and Cartesian forms.) Indented trees are useful for interactive browsing.

Adjacency diagrams show topology through the relative placement of nodes. They may also encode a quantitative dimension in the area of each node, for example to show revenue or file size. The “icicle” diagram uses rectangles, while the “sunburst” uses annular segments.

Enclosure diagrams also use an area encoding, but show topology through containment. A treemap recursively subdivides area into rectangles. Circle-packing tightly nests circles; this is not as space-efficient as a treemap, but perhaps more readily shows topology.

A good hierarchical visualization facilitates rapid multiscale inference: micro-observations of individual elements and macro-observations of large groups.

Installing

If you use npm, npm install d3-hierarchy. You can also download the latest release on GitHub. For vanilla HTML in modern browsers, import d3-hierarchy from Skypack:

<script type="module">

import {treemap} from "https://cdn.skypack.dev/d3-hierarchy@3";

const tree = treemap();

</script>

For legacy environments, you can load d3-hierarchy’s UMD bundle from an npm-based CDN such as jsDelivr; a d3 global is exported:

<script src="https://cdn.jsdelivr.net/npm/d3-hierarchy@3"></script>
<script>

const tree = d3.treemap();

</script>

API Reference

Hierarchy

Before you can compute a hierarchical layout, you need a root node. If your data is already in a hierarchical format, such as JSON, you can pass it directly to d3.hierarchy; otherwise, you can rearrange tabular data, such as comma-separated values (CSV), into a hierarchy using d3.stratify.

# d3.hierarchy(data[, children]) · Source, Examples

Constructs a root node from the specified hierarchical data. The specified data must be an object representing the root node. For example:

{
  "name": "Eve",
  "children": [
    {
      "name": "Cain"
    },
    {
      "name": "Seth",
      "children": [
        {
          "name": "Enos"
        },
        {
          "name": "Noam"
        }
      ]
    },
    {
      "name": "Abel"
    },
    {
      "name": "Awan",
      "children": [
        {
          "name": "Enoch"
        }
      ]
    },
    {
      "name": "Azura"
    }
  ]
}

The specified children accessor function is invoked for each datum, starting with the root data, and must return an iterable of data representing the children, if any. If the children accessor is not specified, it defaults to:

function children(d) {
  return d.children;
}

If data is a Map, it is implicitly converted to the entry [undefined, data], and the children accessor instead defaults to:

function children(d) {
  return Array.isArray(d) ? d[1] : null;
}

This allows you to pass the result of d3.group or d3.rollup to d3.hierarchy.

The returned node and each descendant has the following properties:

  • node.data - the associated data, as specified to the constructor.
  • node.depth - zero for the root node, and increasing by one for each descendant generation.
  • node.height - zero for leaf nodes, and the greatest distance from any descendant leaf for internal nodes.
  • node.parent - the parent node, or null for the root node.
  • node.children - an array of child nodes, if any; undefined for leaf nodes.
  • node.value - the summed value of the node and its descendants; optional, see node.sum and node.count.

This method can also be used to test if a node is an instanceof d3.hierarchy and to extend the node prototype.

# node.ancestors() · Source, Examples

Returns the array of ancestors nodes, starting with this node, then followed by each parent up to the root.

# node.descendants() · Source, Examples

Returns the array of descendant nodes, starting with this node, then followed by each child in topological order.

# node.leaves() · Source, Examples

Returns the array of leaf nodes in traversal order; leaves are nodes with no children.

# node.find(filter) · Source

Returns the first node in the hierarchy from this node for which the specified filter returns a truthy value. undefined if no such node is found.

# node.path(target) · Source, Examples

Returns the shortest path through the hierarchy from this node to the specified target node. The path starts at this node, ascends to the least common ancestor of this node and the target node, and then descends to the target node. This is particularly useful for hierarchical edge bundling.

# node.links() · Source, Examples

Returns an array of links for this node and its descendants, where each link is an object that defines source and target properties. The source of each link is the parent node, and the target is a child node.

# node.sum(value) · Source, Examples

Evaluates the specified value function for this node and each descendant in post-order traversal, and returns this node. The node.value property of each node is set to the numeric value returned by the specified function plus the combined value of all children. The function is passed the node’s data, and must return a non-negative number. The value accessor is evaluated for node and every descendant, including internal nodes; if you only want leaf nodes to have internal value, then return zero for any node with children. For example, as an alternative to node.count:

root.sum(function(d) { return d.value ? 1 : 0; });

You must call node.sum or node.count before invoking a hierarchical layout that requires node.value, such as d3.treemap. Since the API supports method chaining, you can invoke node.sum and node.sort before computing the layout, and then subsequently generate an array of all descendant nodes like so:

var treemap = d3.treemap()
    .size([width, height])
    .padding(2);

var nodes = treemap(root
    .sum(function(d) { return d.value; })
    .sort(function(a, b) { return b.height - a.height || b.value - a.value; }))
  .descendants();

This example assumes that the node data has a value field.

# node.count() · Source, Examples

Computes the number of leaves under this node and assigns it to node.value, and similarly for every descendant of node. If this node is a leaf, its count is one. Returns this node. See also node.sum.

# node.sort(compare) · Source, Examples

Sorts the children of this node, if any, and each of this node’s descendants’ children, in pre-order traversal using the specified compare function, and returns this node. The specified function is passed two nodes a and b to compare. If a should be before b, the function must return a value less than zero; if b should be before a, the function must return a value greater than zero; otherwise, the relative order of a and b are not specified. See array.sort for more.

Unlike node.sum, the compare function is passed two nodes rather than two nodes’ data. For example, if the data has a value property, this sorts nodes by the descending aggregate value of the node and all its descendants, as is recommended for circle-packing:

root
    .sum(function(d) { return d.value; })
    .sort(function(a, b) { return b.value - a.value; });

Similarly, to sort nodes by descending height (greatest distance from any descendant leaf) and then descending value, as is recommended for treemaps and icicles:

root
    .sum(function(d) { return d.value; })
    .sort(function(a, b) { return b.height - a.height || b.value - a.value; });

To sort nodes by descending height and then ascending id, as is recommended for trees and dendrograms:

root
    .sum(function(d) { return d.value; })
    .sort(function(a, b) { return b.height - a.height || a.id.localeCompare(b.id); });

You must call node.sort before invoking a hierarchical layout if you want the new sort order to affect the layout; see node.sum for an example.

# node[Symbol.iterator]() <>

Returns an iterator over the node’s descendants in breadth-first order. For example:

for (const descendant of node) {
  console.log(descendant);
}

# node.each(function[, that]) · Source, Examples

Invokes the specified function for node and each descendant in breadth-first order, such that a given node is only visited if all nodes of lesser depth have already been visited, as well as all preceding nodes of the same depth. The specified function is passed the current descendant, the zero-based traversal index, and this node. If that is specified, it is the this context of the callback.

# node.eachAfter(function[, that]) · Source, Examples

Invokes the specified function for node and each descendant in post-order traversal, such that a given node is only visited after all of its descendants have already been visited. The specified function is passed the current descendant, the zero-based traversal index, and this node. If that is specified, it is the this context of the callback.

# node.eachBefore(function[, that]) · Source, Examples

Invokes the specified function for node and each descendant in pre-order traversal, such that a given node is only visited after all of its ancestors have already been visited. The specified function is passed the current descendant, the zero-based traversal index, and this node. If that is specified, it is the this context of the callback.

# node.copy() · Source, Examples

Return a deep copy of the subtree starting at this node. (The returned deep copy shares the same data, however.) The returned node is the root of a new tree; the returned node’s parent is always null and its depth is always zero.

Stratify

Consider the following table of relationships:

Name Parent
Eve
Cain Eve
Seth Eve
Enos Seth
Noam Seth
Abel Eve
Awan Eve
Enoch Awan
Azura Eve

These names are conveniently unique, so we can unambiguously represent the hierarchy as a CSV file:

name,parent
Eve,
Cain,Eve
Seth,Eve
Enos,Seth
Noam,Seth
Abel,Eve
Awan,Eve
Enoch,Awan
Azura,Eve

To parse the CSV using d3.csvParse:

var table = d3.csvParse(text);

This returns:

[
  {"name": "Eve",   "parent": ""},
  {"name": "Cain",  "parent": "Eve"},
  {"name": "Seth",  "parent": "Eve"},
  {"name": "Enos",  "parent": "Seth"},
  {"name": "Noam",  "parent": "Seth"},
  {"name": "Abel",  "parent": "Eve"},
  {"name": "Awan",  "parent": "Eve"},
  {"name": "Enoch", "parent": "Awan"},
  {"name": "Azura", "parent": "Eve"}
]

To convert to a hierarchy:

var root = d3.stratify()
    .id(function(d) { return d.name; })
    .parentId(function(d) { return d.parent; })
    (table);

This returns:

Stratify

This hierarchy can now be passed to a hierarchical layout, such as d3.tree, for visualization.

# d3.stratify() · Source, Examples

Constructs a new stratify operator with the default settings.

# stratify(data) · Source, Examples

Generates a new hierarchy from the specified tabular data.

# stratify.id([id]) · Source, Examples

If id is specified, sets the id accessor to the given function and returns this stratify operator. Otherwise, returns the current id accessor, which defaults to:

function id(d) {
  return d.id;
}

The id accessor is invoked for each element in the input data passed to the stratify operator, being passed the current datum (d) and the current index (i). The returned string is then used to identify the node’s relationships in conjunction with the parent id. For leaf nodes, the id may be undefined; otherwise, the id must be unique. (Null and the empty string are equivalent to undefined.)

# stratify.parentId([parentId]) · Source, Examples

If parentId is specified, sets the parent id accessor to the given function and returns this stratify operator. Otherwise, returns the current parent id accessor, which defaults to:

function parentId(d) {
  return d.parentId;
}

The parent id accessor is invoked for each element in the input data passed to the stratify operator, being passed the current datum (d) and the current index (i). The returned string is then used to identify the node’s relationships in conjunction with the id. For the root node, the parent id should be undefined. (Null and the empty string are equivalent to undefined.) There must be exactly one root node in the input data, and no circular relationships.

# stratify.path([path]) · Source, Examples

If path is specified, sets the path accessor to the given function and returns this stratify operator. Otherwise, returns the current path accessor, which defaults to undefined. If a path accessor is set, the id and parentId arguments are ignored, and a unix-like hierarchy is computed on the slash-delimited strings returned by the path accessor, imputing parent nodes and ids as necessary.

d3.stratify().path(d => d)(["a/b", "a/c"]); // nodes with id "/a", "/a/b", "/a/c"

Cluster

Dendrogram

The cluster layout produces dendrograms: node-link diagrams that place leaf nodes of the tree at the same depth. Dendrograms are typically less compact than tidy trees, but are useful when all the leaves should be at the same level, such as for hierarchical clustering or phylogenetic tree diagrams.

# d3.cluster() · Source, Examples

Creates a new cluster layout with default settings.

# cluster(root)

Lays out the specified root hierarchy, assigning the following properties on root and its descendants:

  • node.x - the x-coordinate of the node
  • node.y - the y-coordinate of the node

The coordinates x and y represent an arbitrary coordinate system; for example, you can treat x as an angle and y as a radius to produce a radial layout. You may want to call root.sort before passing the hierarchy to the cluster layout.

# cluster.size([size])

If size is specified, sets this cluster layout’s size to the specified two-element array of numbers [width, height] and returns this cluster layout. If size is not specified, returns the current layout size, which defaults to [1, 1]. A layout size of null indicates that a node size will be used instead. The coordinates x and y represent an arbitrary coordinate system; for example, to produce a radial layout, a size of [360, radius] corresponds to a breadth of 360° and a depth of radius.

# cluster.nodeSize([size])

If size is specified, sets this cluster layout’s node size to the specified two-element array of numbers [width, height] and returns this cluster layout. If size is not specified, returns the current node size, which defaults to null. A node size of null indicates that a layout size will be used instead. When a node size is specified, the root node is always positioned at ⟨0, 0⟩.

# cluster.separation([separation])

If separation is specified, sets the separation accessor to the specified function and returns this cluster layout. If separation is not specified, returns the current separation accessor, which defaults to:

function separation(a, b) {
  return a.parent == b.parent ? 1 : 2;
}

The separation accessor is used to separate neighboring leaves. The separation function is passed two leaves a and b, and must return the desired separation. The nodes are typically siblings, though the nodes may be more distantly related if the layout decides to place such nodes adjacent.

Tree

Tidy Tree

The tree layout produces tidy node-link diagrams of trees using the Reingold–Tilford “tidy” algorithm, improved to run in linear time by Buchheim et al. Tidy trees are typically more compact than dendrograms.

# d3.tree() · Source, Examples

Creates a new tree layout with default settings.

# tree(root)

Lays out the specified root hierarchy, assigning the following properties on root and its descendants:

  • node.x - the x-coordinate of the node
  • node.y - the y-coordinate of the node

The coordinates x and y represent an arbitrary coordinate system; for example, you can treat x as an angle and y as a radius to produce a radial layout. You may want to call root.sort before passing the hierarchy to the tree layout.

# tree.size([size])

If size is specified, sets this tree layout’s size to the specified two-element array of numbers [width, height] and returns this tree layout. If size is not specified, returns the current layout size, which defaults to [1, 1]. A layout size of null indicates that a node size will be used instead. The coordinates x and y represent an arbitrary coordinate system; for example, to produce a radial layout, a size of [360, radius] corresponds to a breadth of 360° and a depth of radius.

# tree.nodeSize([size])

If size is specified, sets this tree layout’s node size to the specified two-element array of numbers [width, height] and returns this tree layout. If size is not specified, returns the current node size, which defaults to null. A node size of null indicates that a layout size will be used instead. When a node size is specified, the root node is always positioned at ⟨0, 0⟩.

# tree.separation([separation])

If separation is specified, sets the separation accessor to the specified function and returns this tree layout. If separation is not specified, returns the current separation accessor, which defaults to:

function separation(a, b) {
  return a.parent == b.parent ? 1 : 2;
}

A variation that is more appropriate for radial layouts reduces the separation gap proportionally to the radius:

function separation(a, b) {
  return (a.parent == b.parent ? 1 : 2) / a.depth;
}

The separation accessor is used to separate neighboring nodes. The separation function is passed two nodes a and b, and must return the desired separation. The nodes are typically siblings, though the nodes may be more distantly related if the layout decides to place such nodes adjacent.

Treemap

Treemap

Introduced by Ben Shneiderman in 1991, a treemap recursively subdivides area into rectangles according to each node’s associated value. D3’s treemap implementation supports an extensible tiling method: the default squarified method seeks to generate rectangles with a golden aspect ratio; this offers better readability and size estimation than slice-and-dice, which simply alternates between horizontal and vertical subdivision by depth.

# d3.treemap() · Source, Examples

Creates a new treemap layout with default settings.

# treemap(root)

Lays out the specified root hierarchy, assigning the following properties on root and its descendants:

  • node.x0 - the left edge of the rectangle
  • node.y0 - the top edge of the rectangle
  • node.x1 - the right edge of the rectangle
  • node.y1 - the bottom edge of the rectangle

You must call root.sum before passing the hierarchy to the treemap layout. You probably also want to call root.sort to order the hierarchy before computing the layout.

# treemap.tile([tile])

If tile is specified, sets the tiling method to the specified function and returns this treemap layout. If tile is not specified, returns the current tiling method, which defaults to d3.treemapSquarify with the golden ratio.

# treemap.size([size])

If size is specified, sets this treemap layout’s size to the specified two-element array of numbers [width, height] and returns this treemap layout. If size is not specified, returns the current size, which defaults to [1, 1].

# treemap.round([round])

If round is specified, enables or disables rounding according to the given boolean and returns this treemap layout. If round is not specified, returns the current rounding state, which defaults to false.

# treemap.padding([padding])

If padding is specified, sets the inner and outer padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current inner padding function.

# treemap.paddingInner([padding])

If padding is specified, sets the inner padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current inner padding function, which defaults to the constant zero. If padding is a function, it is invoked for each node with children, being passed the current node. The inner padding is used to separate a node’s adjacent children.

# treemap.paddingOuter([padding])

If padding is specified, sets the top, right, bottom and left padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current top padding function.

# treemap.paddingTop([padding])

If padding is specified, sets the top padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current top padding function, which defaults to the constant zero. If padding is a function, it is invoked for each node with children, being passed the current node. The top padding is used to separate the top edge of a node from its children.

# treemap.paddingRight([padding])

If padding is specified, sets the right padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current right padding function, which defaults to the constant zero. If padding is a function, it is invoked for each node with children, being passed the current node. The right padding is used to separate the right edge of a node from its children.

# treemap.paddingBottom([padding])

If padding is specified, sets the bottom padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current bottom padding function, which defaults to the constant zero. If padding is a function, it is invoked for each node with children, being passed the current node. The bottom padding is used to separate the bottom edge of a node from its children.

# treemap.paddingLeft([padding])

If padding is specified, sets the left padding to the specified number or function and returns this treemap layout. If padding is not specified, returns the current left padding function, which defaults to the constant zero. If padding is a function, it is invoked for each node with children, being passed the current node. The left padding is used to separate the left edge of a node from its children.

Treemap Tiling

Several built-in tiling methods are provided for use with treemap.tile.

# d3.treemapBinary(node, x0, y0, x1, y1) · Source, Examples

Recursively partitions the specified nodes into an approximately-balanced binary tree, choosing horizontal partitioning for wide rectangles and vertical partitioning for tall rectangles.

# d3.treemapDice(node, x0, y0, x1, y1) · Source, Examples

Divides the rectangular area specified by x0, y0, x1, y1 horizontally according the value of each of the specified node’s children. The children are positioned in order, starting with the left edge (x0) of the given rectangle. If the sum of the children’s values is less than the specified node’s value (i.e., if the specified node has a non-zero internal value), the remaining empty space will be positioned on the right edge (x1) of the given rectangle.

# d3.treemapSlice(node, x0, y0, x1, y1) · Source, Examples

Divides the rectangular area specified by x0, y0, x1, y1 vertically according the value of each of the specified node’s children. The children are positioned in order, starting with the top edge (y0) of the given rectangle. If the sum of the children’s values is less than the specified node’s value (i.e., if the specified node has a non-zero internal value), the remaining empty space will be positioned on the bottom edge (y1) of the given rectangle.

# d3.treemapSliceDice(node, x0, y0, x1, y1) · Source, Examples

If the specified node has odd depth, delegates to treemapSlice; otherwise delegates to treemapDice.

# d3.treemapSquarify(node, x0, y0, x1, y1) · Source, Examples

Implements the squarified treemap algorithm by Bruls et al., which seeks to produce rectangles of a given aspect ratio.

# d3.treemapResquarify(node, x0, y0, x1, y1) · Source, Examples

Like d3.treemapSquarify, except preserves the topology (node adjacencies) of the previous layout computed by d3.treemapResquarify, if there is one and it used the same target aspect ratio. This tiling method is good for animating changes to treemaps because it only changes node sizes and not their relative positions, thus avoiding distracting shuffling and occlusion. The downside of a stable update, however, is a suboptimal layout for subsequent updates: only the first layout uses the Bruls et al. squarified algorithm.

# squarify.ratio(ratio) · Source, Examples

Specifies the desired aspect ratio of the generated rectangles. The ratio must be specified as a number greater than or equal to one. Note that the orientation of the generated rectangles (tall or wide) is not implied by the ratio; for example, a ratio of two will attempt to produce a mixture of rectangles whose width:height ratio is either 2:1 or 1:2. (However, you can approximately achieve this result by generating a square treemap at different dimensions, and then stretching the treemap to the desired aspect ratio.) Furthermore, the specified ratio is merely a hint to the tiling algorithm; the rectangles are not guaranteed to have the specified aspect ratio. If not specified, the aspect ratio defaults to the golden ratio, φ = (1 + sqrt(5)) / 2, per Kong et al.

Partition

Partition

The partition layout produces adjacency diagrams: a space-filling variant of a node-link tree diagram. Rather than drawing a link between parent and child in the hierarchy, nodes are drawn as solid areas (either arcs or rectangles), and their placement relative to other nodes reveals their position in the hierarchy. The size of the nodes encodes a quantitative dimension that would be difficult to show in a node-link diagram.

# d3.partition() · Source, Examples

Creates a new partition layout with the default settings.

# partition(root)

Lays out the specified root hierarchy, assigning the following properties on root and its descendants:

  • node.x0 - the left edge of the rectangle
  • node.y0 - the top edge of the rectangle
  • node.x1 - the right edge of the rectangle
  • node.y1 - the bottom edge of the rectangle

You must call root.sum before passing the hierarchy to the partition layout. You probably also want to call root.sort to order the hierarchy before computing the layout.

# partition.size([size])

If size is specified, sets this partition layout’s size to the specified two-element array of numbers [width, height] and returns this partition layout. If size is not specified, returns the current size, which defaults to [1, 1].

# partition.round([round])

If round is specified, enables or disables rounding according to the given boolean and returns this partition layout. If round is not specified, returns the current rounding state, which defaults to false.

# partition.padding([padding])

If padding is specified, sets the padding to the specified number and returns this partition layout. If padding is not specified, returns the current padding, which defaults to zero. The padding is used to separate a node’s adjacent children.

Pack

Circle-Packing

Enclosure diagrams use containment (nesting) to represent a hierarchy. The size of the leaf circles encodes a quantitative dimension of the data. The enclosing circles show the approximate cumulative size of each subtree, but due to wasted space there is some distortion; only the leaf nodes can be compared accurately. Although circle packing does not use space as efficiently as a treemap, the “wasted” space more prominently reveals the hierarchical structure.

# d3.pack() · Source, Examples

Creates a new pack layout with the default settings.

# pack(root)

Lays out the specified root hierarchy, assigning the following properties on root and its descendants:

  • node.x - the x-coordinate of the circle’s center
  • node.y - the y-coordinate of the circle’s center
  • node.r - the radius of the circle

You must call root.sum before passing the hierarchy to the pack layout. You probably also want to call root.sort to order the hierarchy before computing the layout.

# pack.radius([radius])

If radius is specified, sets the pack layout’s radius accessor to the specified function and returns this pack layout. If radius is not specified, returns the current radius accessor, which defaults to null. If the radius accessor is null, the radius of each leaf circle is derived from the leaf node.value (computed by node.sum); the radii are then scaled proportionally to fit the layout size. If the radius accessor is not null, the radius of each leaf circle is specified exactly by the function.

# pack.size([size])

If size is specified, sets this pack layout’s size to the specified two-element array of numbers [width, height] and returns this pack layout. If size is not specified, returns the current size, which defaults to [1, 1].

# pack.padding([padding])

If padding is specified, sets this pack layout’s padding accessor to the specified number or function and returns this pack layout. If padding is not specified, returns the current padding accessor, which defaults to the constant zero. When siblings are packed, tangent siblings will be separated by approximately the specified padding; the enclosing parent circle will also be separated from its children by approximately the specified padding. If an explicit radius is not specified, the padding is approximate because a two-pass algorithm is needed to fit within the layout size: the circles are first packed without padding; a scaling factor is computed and applied to the specified padding; and lastly the circles are re-packed with padding.

# d3.packSiblings(circles) · Source

Packs the specified array of circles, each of which must have a circle.r property specifying the circle’s radius. Assigns the following properties to each circle:

  • circle.x - the x-coordinate of the circle’s center
  • circle.y - the y-coordinate of the circle’s center

The circles are positioned according to the front-chain packing algorithm by Wang et al.

# d3.packEnclose(circles) · Source, Examples

Computes the smallest circle that encloses the specified array of circles, each of which must have a circle.r property specifying the circle’s radius, and circle.x and circle.y properties specifying the circle’s center. The enclosing circle is computed using the Matoušek-Sharir-Welzl algorithm. (See also Apollonius’ Problem.)

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d3-geo

Geographic projections, spherical shapes and spherical trigonometry.
JavaScript
988
star
9

d3-scale-chromatic

Sequential, diverging and categorical color scales.
JavaScript
787
star
10

d3-sankey

Visualize flow between nodes in a directed acyclic network.
JavaScript
763
star
11

d3-format

Format numbers for human consumption.
JavaScript
611
star
12

d3-delaunay

Compute the Voronoi diagram of a set of two-dimensional points.
JavaScript
606
star
13

d3-ease

Easing functions for smooth animation.
JavaScript
604
star
14

d3-selection

Transform the DOM by selecting elements and joining to data.
JavaScript
547
star
15

d3-zoom

Pan and zoom SVG, HTML or Canvas using mouse or touch input.
JavaScript
495
star
16

d3-contour

Compute contour polygons using marching squares.
JavaScript
487
star
17

d3-interpolate

Interpolate numbers, colors, strings, arrays, objects, whatever!
JavaScript
482
star
18

d3-array

Array manipulation, ordering, searching, summarizing, etc.
JavaScript
452
star
19

d3-dsv

A parser and formatter for delimiter-separated values, such as CSV and TSV.
JavaScript
416
star
20

d3-color

Color spaces! RGB, HSL, Cubehelix, CIELAB, and more.
JavaScript
389
star
21

d3-drag

Drag and drop SVG, HTML or Canvas using mouse or touch input.
JavaScript
328
star
22

d3-time-format

Parse and format times, inspired by strptime and strftime.
JavaScript
324
star
23

d3-voronoi

Compute the Voronoi diagram of a set of two-dimensional points.
JavaScript
250
star
24

d3-hexbin

Group two-dimensional points into hexagonal bins.
JavaScript
231
star
25

d3-time

A calculator for humanity’s peculiar conventions of time.
JavaScript
227
star
26

d3-quadtree

Two-dimensional recursive spatial subdivision.
JavaScript
225
star
27

d3-transition

Animated transitions for D3 selections.
JavaScript
219
star
28

d3-fetch

Convenient parsing for Fetch.
JavaScript
215
star
29

d3-axis

Human-readable reference marks for scales.
JavaScript
204
star
30

d3.github.com

The D3 website.
JavaScript
195
star
31

d3-path

Serialize Canvas path commands to SVG.
JavaScript
192
star
32

d3-timer

An efficient queue for managing thousands of concurrent animations.
JavaScript
159
star
33

d3-brush

Select a one- or two-dimensional region using the mouse or touch.
JavaScript
154
star
34

d3-3.x-api-reference

An archive of the D3 3.x API Reference.
153
star
35

d3-random

Generate random numbers from various distributions.
JavaScript
136
star
36

d3-chord

Visualizations relationships or network flow with a circular layout.
JavaScript
122
star
37

d3-tile

Compute the quadtree tiles to display in a rectangular viewport.
JavaScript
120
star
38

d3-collection

Handy data structures for elements keyed by string.
JavaScript
111
star
39

d3-request

A convenient alternative to XMLHttpRequest.
JavaScript
109
star
40

d3-geo-polygon

Clipping and geometric operations for spherical polygons.
JavaScript
102
star
41

d3-polygon

Geometric operations for two-dimensional polygons.
JavaScript
97
star
42

d3-require

A minimal, promise-based implementation to require asynchronous module definitions.
JavaScript
79
star
43

d3-selection-multi

Multi-value syntax for d3-selection and d3-transition.
JavaScript
75
star
44

d3-dispatch

Register named callbacks and call them with arguments.
JavaScript
75
star
45

versor

a home for Mike Bostock's versor.js
JavaScript
34
star
46

d3-bundler

DEPRECATED; use rollup/rollup.
JavaScript
34
star
47

d3-hsv

The HSV (Hue, Saturation, Value) color space.
JavaScript
26
star
48

d3-logo

D3 brand assets.
23
star
49

d3-cam16

A d3 implementation of the CIECAM16 color appearance model.
JavaScript
22
star
50

d3-hcg

The HCG (Hue, Chroma, Grayness) color space derived from the Munsell color system.
JavaScript
20
star
51

d3-scripts

Common scripts for D3 modules.
JavaScript
15
star
52

d3-hull

DEPRECATED; see d3-polygon’s hull function.
JavaScript
14
star
53

blur-benchmark

temporary benchmark for d3.blur implementations
JavaScript
2
star