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zombunity-mud
Zombunity MUD: A distributed, message processing framework consisting of a message server, database http server and web client.erl_ws
Erlang Cowboy Webserver Experimentgerlshmud
GERLSHMUD: Graph of ERLang Stream Handlers Multi User Dungeonteensykey
Teensy Sketch and C program to use a Teensy as a password storage deviceerl_chat
A little chat server to introduce students to Erlangerl_boids
Autonomous boid process projected on an HTML5 canvas via a Websocketerltwilio
A Erlang Cowboy Webserver to receive Twilio SMS messageserl_to_html
Using a parse transform and erl_id_trans.erl to convert erlang code to HTML with spans for _everything_.path-finder
Given a simple grid with obstacles, calculates an optimal path between a start and end.glitches
Goofing around with ClojureScript and HTML5 Canvasfacebook_challenges
Practice challenges for Facebook interviewsStickyBoxes
Create and drag squares that connect to other squares by the nearest corner or side when they get close enough.Battleship
Create a Battleship strategy and compete with your friendsbezier
Animating bezier curves using bezier curves as the input lineserl_to_png
Render Erlang source to a PNG file using the erl_freetype projecterl_png
Hobby PNG encoder/decoderRTS
SCREEEEEECH! This project has ground to a halt until I can solve path-finding as a sub-project. I'm most likely be creating another project on here shortly. A real-time strategy game to study Clojure programming and aspects of RTS programming such as path-finding and potential fields. I'm currently getting the basics of creating, selecting, drawing and moving units working.clumsy
A MUD in Clojure. This was early on when I was first learning Clojure. I'm currently working on an RTS and I'm not sure if I'll get back to this. Everything lives in the input.clj source file as I hadn't taken the three seconds to experiment with namespaces yet. UPDATE: I've started another MUD: see https://github.com/cwmaguire/zombunity-mudLove Open Source and this site? Check out how you can help us