The chess engine can generate all legal moves for a given position upto an arbitrary depth. This includes: Move Engine
-- pawn promotions
-- enpassant moves
-- castling
The moves which are marked illegal are:
-- x-rays to the king
-- castling through check
-- moves of a piece pinned to the king
-- moving into check
-- enpassant after one move
The current move generator takes about 2 minutes to go to a depth of 6 ply.
The game engine will use the move generator to select a move. The first version will be using a min-max tree with optimisations to find the best move.
This includes:
-- basic hueristic
-- iterative deepening
-- alpha-beta pruning
-- killer heuristic
-- quiescence search
-- null heuristic
-- parallel alpha-beta
The second version of the chess engine will use Monte Carlo Tree Search with basic hueristics.
I do not hope much from it, since I don't have experience with neural network training and the compute power required to train NNs is usually high (I have a GPU, so not all hope lost).