Calligraphy 3!
This version of Calligraphy has reached its end-of-life and is no longer maintained. Please migrate toCalligraphy
Custom fonts in Android an OK way.
Are you fed up of Custom Views to set fonts? Or traversing the ViewTree to find TextViews? Yeah me too.
Getting started
Dependency
Include the dependency Download (.aar) :
dependencies {
compile 'uk.co.chrisjenx:calligraphy:2.3.0'
}
Add Fonts
Add your custom fonts to assets/
. All font definitions are relative to this path.
Assuming that you are using Gradle you should create the assets directory under src/main/
in your project directory if it does not already exist.
As it's popular to use multi-project build with Gradle the path is usually app/src/main/assets/
, where app
is the project name.
You might consider creating a fonts/
subdirectory in the assets directory (as in examples).
Usage
<TextView fontPath="fonts/MyFont.ttf"/>
Note: The missing namespace, this IS intentional.
Installation
Define your default font using CalligraphyConfig
, in your Application
class in the #onCreate()
method.
@Override
public void onCreate() {
super.onCreate();
CalligraphyConfig.initDefault(new CalligraphyConfig.Builder()
.setDefaultFontPath("fonts/Roboto-RobotoRegular.ttf")
.setFontAttrId(R.attr.fontPath)
.build()
);
//....
}
Note: You don't need to define CalligraphyConfig
but the library will apply
no default font and use the default attribute of R.attr.fontPath
.
Inject into Context
Wrap the Activity
Context:
@Override
protected void attachBaseContext(Context newBase) {
super.attachBaseContext(CalligraphyContextWrapper.wrap(newBase));
}
You're good to go!
Usage
Custom font per TextView
<TextView
android:text="@string/hello_world"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
fontPath="fonts/Roboto-Bold.ttf"/>
Note: Popular IDE's (Android Studio, IntelliJ) will likely mark this as an error despite being correct. You may want to add tools:ignore="MissingPrefix"
to either the View itself or its parent ViewGroup to avoid this. You'll need to add the tools namespace to have access to this "ignore" attribute. xmlns:tools=" http://schemas.android.com/tools"
. See https://code.google.com/p/android/issues/detail?id=65176.
Custom font in TextAppearance
<style name="TextAppearance.FontPath" parent="android:TextAppearance">
<!-- Custom Attr-->
<item name="fontPath">fonts/RobotoCondensed-Regular.ttf</item>
</style>
<TextView
android:text="@string/hello_world"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.FontPath"/>
Custom font in Styles
<style name="TextViewCustomFont">
<item name="fontPath">fonts/RobotoCondensed-Regular.ttf</item>
</style>
Custom font defined in Theme
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<item name="android:textViewStyle">@style/AppTheme.Widget.TextView</item>
</style>
<style name="AppTheme.Widget"/>
<style name="AppTheme.Widget.TextView" parent="android:Widget.Holo.Light.TextView">
<item name="fontPath">fonts/Roboto-ThinItalic.ttf</item>
</style>
FAQ
Font Resolution
The CalligraphyFactory
looks for the font in a pretty specific order, for the most part it's
very similar to how the Android framework resolves attributes.
View
xml - attr defined here will always take priority.Style
xml - attr defined here is checked next.TextAppearance
xml - attr is checked next, the only caveat to this is IF you have a font defined in theStyle
and aTextAttribute
defined in theView
theStyle
attribute is picked first!Theme
- if defined this is used.Default
- if defined in theCalligraphyConfig
this is used of none of the above are found OR if one of the above returns an invalid font.
Why not piggyback off of fontFamily attribute?
We originally did, but it conflicted with users wanting to actually use that attribute, you now have to define a custom attribute.
Why no jar?
We needed to ship a custom ID with Calligraphy to improve the Font Injection flow. This
unfortunately means that it has to be an aar
. But you're using Gradle now anyway right?
Multiple Typeface's per TextView / Spannables
It is possible to use multiple Typefaces inside a TextView
, this isn't new concept to Android.
This could be achieved using something like the following code.
SpannableStringBuilder sBuilder = new SpannableStringBuilder();
sBuilder.append("Hello!") // Bold this
.append("I use Calligraphy"); // Default TextView font.
// Create the Typeface you want to apply to certain text
CalligraphyTypefaceSpan typefaceSpan = new CalligraphyTypefaceSpan(TypefaceUtils.load(getAssets(), "fonts/Roboto-Bold.ttf"));
// Apply typeface to the Spannable 0 - 6 "Hello!" This can of course by dynamic.
sBuilder.setSpan(typefaceSpan, 0, 6, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
setText(sBuilder, TextView.BufferType.SPANNABLE);
Of course this is just an example. Your mileage may vary.
Exceptions / Pitfalls
To our knowledge (try: grep -r -e "void set[^(]*(Typeface " <android source dir>
) there are two standard Android widgets that have multiple methods to set typefaces. They are:
- android.support.v7.widget.SwitchCompat
- android.widget.Switch
Both have a method called setSwitchTypeface
that sets the typeface within the switch (e.g. on/off, yes/no). SetTypeface
sets the typeface of the label. You will need to create your own subclass that overrides setTypeface
and calls both super.setTypeface
and super.setSwitchTypeface
.
Collaborators
Note
This library was created because it is currently not possible to declare a custom font in XML files in Android.
If you feel this should be possible to do, please star this issue on the official Android bug tracker.
Licence
Copyright 2013 Christopher Jenkins
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.