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building-blocks
A voxel library for real-time applications.smooth-bevy-cameras
Bevy camera controllers with buttery, exponential smoothing.block-mesh-rs
Generate voxel block meshes in Rust.fast-surface-nets-rs
A fast isosurface extraction algorithm.feldspar
Procedural voxel worlds for Bevy Engine.grid-tree-rs
Pixel quadtrees and voxel octreesbevy_triplanar_splatting
Triplanar Mapping and Material Blending for Bevy Enginebevy_metrics_dashboard
bevy + metrics + egui_plotbuilding-blocks-editor
Voxel map editor using building-blocks and bevy.ilattice3
Data types, structures, and algorithms for 3D integer lattices (voxels)height-mesh-rs
A small crate to generate a 3D mesh from a 2D heightmap.ndshape-rs
Linearization of N-dimensional array indices.ilattice-rs
Generic math on integer latticesilattice3-mesh
Meshing algorithms for ilattice3.grid-ray-rs
Rust implementation of Amantides and Woo algorithm for casting a ray through pixels or voxels.rkyv_impl
Attribute macro for implementing methods on both Foo and ArchivedFoo.feldspar-editor
A level editor for the Feldspar voxel plugin.sled-snapshots
Incremental backups of sled trees.octree_dual_contour
projectris
Shadow Tetris.trashbot
Autonomous trash disposal.mxnet-neural-style
Implementation of Gatys, Ecker, and Bethge's Neural Style algorithm, made with MXNet's Julia interface.legion-task
Fork-join multitasking for Legion ECS.specs-task
Fork-join multitasking for SPECS ECSndcopy-rs
N-dimensional array memcpy.grid-db-rs
Quadtree and octree databases built on sled.mmap-cache-rs
A read-only, memory-mapped cache.ilattice3-wfc
Wave Function Collapse for ilattice3material-converter
Easily harvest free PBR materials from the Internet and convert them into the material format you need.megadodge_mayhem
Bevy Jam 4. Command an army of dodgeball players.wgpu-isosurface
kv-par-merge-sort-rs
Sort (key, value) data sets that don't fit in memoryqef
3D quadric error functions in Rustdotfiles
My Unix user configuration.nocturne
A cross-platform, MIDI-controlled music synthesizer written in Rust.Love Open Source and this site? Check out how you can help us