BStone
Unofficial source port for Blake Stone series (Aliens Of Gold and Planet Strike).
Contents
- Disclaimer
- Overview
2.1 Overview (PS Vita) - Known issues
3.1 Windows - Installation
4.1 Windows (GOG / Steam)
4.2 Windows (Generic)
4.3 Addons - Required assets
- Profile
- Audio
7.1 OpenAL driver - External textures
8.1 Aspect ratio
8.2 Transparency
8.3 Naming conventions
8.4 Supported file formats
8.5 File format search order - Taking screenshots
- Compiling
10.1. Generic instructions for Linux-based system or build environment (MinGW) - Command-line options
- Cheat key
- Debug keys
- Third party use
- Credits
- Links
16.1. Essentials
16.2. General
16.3. Add-ons for Aliens Of Gold (full)
16.4. Add-ons for Planet Strike
1 - Disclaimer
Copyright (c) 1992-2013 Apogee Entertainment, LLC
Copyright (c) 2013-2022 Boris I. Bendovsky ([email protected])
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
For a copy of the GNU General Public License see file LICENSE.
For an original source code license see file "Blake Stone source code license.doc".
2 - Overview
BStone is unofficial source port for "Blake Stone" game series: "Aliens Of Gold" and "Planet Strike".
Features:
- High resolution vanilla rendering
- 3D-rendering
- Upscale texture filter
- Support for external textures
- Allows to customize control bindings
- 3D-audio
- Separate volume control of sound effects and music
Supported games:
- Aliens Of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
- Planet Strike (v1.0/v1.1)
2.1 - Overview (PS Vita)
See README-PSVITA.md for details about the source port on PS Vita.
3 - Known issues
3.1 - Windows
Problem: OpenAL runtime v1.9.9 causes a (crash)[http://github.com/bibendovsky/bstone/issues/375] in non-MinGW-W64 build.
Solution: Update the (OpenAL runtime)[http://openal.org/].
4 - Installation
4.1 - Windows (GOG / Steam)
- Download the latest release.
- Extract it into convinient for you directory.
- Run
bstone.exe
to play.
4.2 - Windows (generic)
- Download the latest release.
- Extract it into the directory with game files (*.BS1 / *.BS6 / *.VSI).
- Run
bstone.exe
to play.
4.3 - Addons
- Put addon's files into separate directory. Do not overwrite any original files!
- Run with command line option
--mod_dir
to point to this directory (i.e.bstone.exe --mod_dir addon1
).
5 - Required assets
Since all titles except shareware are not free you have to own a copy of the game in order to play.
Required files for each game:
AOG SW | AOG | PS |
---|---|---|
AUDIOHED.BS1 | AUDIOHED.BS6 | AUDIOHED.VSI |
AUDIOT.BS1 | AUDIOT.BS6 | AUDIOT.VSI |
EANIM.BS6 | EANIM.VSI | |
GANIM.BS6 | ||
IANIM.BS1 | IANIM.BS6 | IANIM.VSI |
MAPHEAD.BS1 | MAPHEAD.BS6 | MAPHEAD.VSI |
MAPTEMP.BS1 | MAPTEMP.BS6 | MAPTEMP.VSI |
SANIM.BS1 | SANIM.BS6 | |
VGADICT.BS1 | VGADICT.BS6 | VGADICT.VSI |
VGAGRAPH.BS1 | VGAGRAPH.BS6 | VGAGRAPH.VSI |
VGAHEAD.BS1 | VGAHEAD.BS6 | VGAHEAD.VSI |
VSWAP.BS1 | VSWAP.BS6 | VSWAP.VSI |
SHA-1 for AOG SW v1.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | 0c3de403b524107809fa9308b730d60e8e41ba93 |
AUDIOT.BS1 | 3d4e8b62aa4683671027513ad9720f76f176ba5b |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 55b9eb9ed555b0f249c2cefd54ecc3f511bfcd55 |
MAPTEMP.BS1 | 293464e7143ff7e6faf5f5b20799e76a394d65bf |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | b54d48d35d095e27a3c9130cfa59ed9c4f05abe7 |
VGAGRAPH.BS1 | d1fa19131281d30787125f946881652be876f57a |
VGAHEAD.BS1 | cc44c362e9e2c9f7b9fb2e4ba31331dde42a1e96 |
VSWAP.BS1 | 37412ca9139562fc31330d72470822de4d9ceb4a |
SHA-1 for AOG SW v2.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | 0c3de403b524107809fa9308b730d60e8e41ba93 |
AUDIOT.BS1 | 3d4e8b62aa4683671027513ad9720f76f176ba5b |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 04a8e4e7c360f6033dc70f7b09edbc4a6447e462 |
MAPTEMP.BS1 | bbb3cd6ab3e742eada427862504eba06437036d0 |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | 058fe0b59c7aa020bf4e7509103892d4c7459aa6 |
VGAGRAPH.BS1 | e14b6172b6ab7568d3736f087f07a0df5eac5dad |
VGAHEAD.BS1 | 6c0e273df7fd3940c038fc20a5bdfb81cd50e7ef |
VSWAP.BS1 | dbde907ba1110bef445d6daae283c4520d6951b4 |
SHA-1 for AOG SW v2.1:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS1 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 04a8e4e7c360f6033dc70f7b09edbc4a6447e462 |
MAPTEMP.BS1 | bbb3cd6ab3e742eada427862504eba06437036d0 |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | ed1ab61ad2529e046f966d9c1627508f76693ef8 |
VGAGRAPH.BS1 | b59cbe3793b4612b06254ece48bf8e961ab6f528 |
VGAHEAD.BS1 | 0635a4a2b823eef2904ed1d590d98362fb16621d |
VSWAP.BS1 | dbde907ba1110bef445d6daae283c4520d6951b4 |
SHA-1 for AOG SW v3.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS1 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 04a8e4e7c360f6033dc70f7b09edbc4a6447e462 |
MAPTEMP.BS1 | bbb3cd6ab3e742eada427862504eba06437036d0 |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | 537676ddcafeee415c22bb9d00097b25bc7e13c5 |
VGAGRAPH.BS1 | 9f9f4c40c9637af472ce5e1a360e51364c3a418a |
VGAHEAD.BS1 | e7fb8f241b8fa94739c3bd09ea05c1afc7bbfc95 |
VSWAP.BS1 | dbde907ba1110bef445d6daae283c4520d6951b4 |
SHA-1 for AOG v1.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 6f19a144d8985e90f096fc1c67ade58e9051235c |
MAPTEMP.BS6 | 4d00c5f5c843f99a266bd938648192a6eff17b5a |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | d4f81ace1701a7338d43ce07723c2adaafdc837c |
VGAGRAPH.BS6 | 02dc27d4810e3ffa26540b310eac6091f5e16de0 |
VGAHEAD.BS6 | 639ec9e7a81ad83fc5b5c557cf4fc5fa28b9676b |
VSWAP.BS6 | 0a700732ccbc72f95318a6226a7e1ad78ac713bb |
SHA-1 for AOG v2.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 028f624e150f84ffc8336336cb0ecea0932cc22d |
MAPTEMP.BS6 | 8b48e7eb859382a4c84948c5a62899194288e853 |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | e83b690836c9edf9ef60f6189b8384fb2319b735 |
VGAGRAPH.BS6 | 67a679e3b107db8685ba5ff1643a38f9291b00bf |
VGAHEAD.BS6 | 48b18caa86151610957b64b207cf2a2977ef7d57 |
VSWAP.BS6 | 6fcc6e007b02b2e55892cfa7acfd42966ef9c9fb |
SHA-1 for AOG v2.1:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 028f624e150f84ffc8336336cb0ecea0932cc22d |
MAPTEMP.BS6 | 8b48e7eb859382a4c84948c5a62899194288e853 |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | e4ae3ef9a3ac158a832092b7b5487227337c6f13 |
VGAGRAPH.BS6 | 6868e6cc4f8cb9160a218c5bce680a11f64c675a |
VGAHEAD.BS6 | 1a3864cd12de4b8fd6be023b73d2d79e91b9018d |
VSWAP.BS6 | 6fcc6e007b02b2e55892cfa7acfd42966ef9c9fb |
SHA-1 for AOG v3.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 028f624e150f84ffc8336336cb0ecea0932cc22d |
MAPTEMP.BS6 | 8b48e7eb859382a4c84948c5a62899194288e853 |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | 60da35e506d57753f83cca5f232a76dd1cf074ba |
VGAGRAPH.BS6 | 001037fafdff124befb5437c563d0b9c613b3c00 |
VGAHEAD.BS6 | ff165ca5924d738853587a7e4ab1cd239e10e359 |
VSWAP.BS6 | 6fcc6e007b02b2e55892cfa7acfd42966ef9c9fb |
SHA-1 for PS:
File name | SHA-1 |
---|---|
AUDIOHED.VSI | 2ed9a587926b2b455f8176788f595d03f6359171 |
AUDIOT.VSI | ecac8a800c5d021c8b68d170066c8859df9bd79a |
EANIM.VSI | b668330e56ceb069c1b972cefddd8a3d618a14af |
IANIM.VSI | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.VSI | c3fb0a9b81e0240d12c952fe5b57b78c1108aa48 |
MAPTEMP.VSI | acd03031d526eeaee64072518adf6814f96e2a37 |
VGADICT.VSI | 061692d166f68d7e0b81568725439078cc728f33 |
VGAGRAPH.VSI | e619a3e6245f79888da5436df138d63204d2caba |
VGAHEAD.VSI | ad5fed9de5d1d82145df3ff2286e4bc62cb80e2a |
VSWAP.VSI | 4113ce83c42e69dc5cb20de79f41971a100f876e |
Legend:
- AOG SW - Aliens Of Gold (shareware)
- AOG - Aliens Of Gold (full)
- PS - Planet Strike
Both all lowercase and all uppercase (default) file names are supported.
The port auto-detect assets of some digital distribution services.
Note that option --data_dir
disables auto-detection.
Supported services:
6 - Profile
Configuration file, saved game files, etc. are stored in user's profile. The path to those files depends on platform. To override the path use --profile_dir
option.
On Windows, the path might look like C:\Users\john\AppData\Roaming\bibendovsky\bstone\
On Linux, the path might look like /home/john/.local/share/bibendovsky/bstone/
On Mac OS X, the path might look like /Users/john/Library/Application Support/bibendovsky/bstone/
Configuration file name: bstone_config
Log file name: bstone_log.txt
High scores file name: bstone_<game>_high_scores
Saved game file name: bstone_<game>_saved_game
Where <game>
is:
aog_sw
- Aliens Of Gold (shareware)aog_full
- Aliens Of Gold (full)ps
- Planet Strike
7 - Audio
Provides default stereo driver and optional 3D one.
Use option GAME OPTIONS - SOUND - DRIVER
to change the driver.
7.1 - OpenAL driver
Supports any OpenAL v1.1 compatible implementation (Creative Labs, OpenAL Soft, etc.).
Implementation driver should be available system wide (i.e., via oalinst.exe
) or should be placed along with port's binary.
Expected driver name is OpenAL32.dll
on Windows or libopenal.so
on non-Windows system.
Set configuration string snd_oal_library
to use another name.
The port uses default device name.
Set configuration string snd_oal_device_name
to open specific device.
8 - External textures
Allows to replace stocked textures with custom ones.
Supported targets: wall, sprite, flooring, ceiling.
Option GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES
enables or disables them on the fly.
WARNING Changing the option may take some time if the dimensions of loaded textures are high.
8.1 - Aspect ratio
Both vanilla games ran only in a 320x200 video mode. On monitors, widely available at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio. This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.
In-game graphics have been specifically designed for the 320x200 resolution as stretched to a 4:3 physical aspect ratio.
The port stretches the geometry (world, objects) vertically by 20%. That means if you created a wall or sprite texture, for example, with physical dimensions 1024x1024 it will be rendered as 1024x1228, i.e. stretched.
Flooring and ceiling textures has always 1:1 aspect ratio.
TLDR
- Design wall, sprite, HUD element or screen images in 1:1.2 aspect ratio (i.e. 1280x1536), but export for the game in 1:1 aspect ratio (i.e. 1024x1024).
- Design flooring or ceiling image in 1:1 aspect ratio (i.e. 1280x1280), and export for the game in 1:1 aspect ratio (i.e. 1024x1024) too.
8.2 - Transparency
Images with alpha channel should be exported as premultiplied.
8.3 - Naming conventions
All letters should be lower case.
"Aliens Of Gold" resources are goes into aog
directory.
"Planet Strike" resources are goes into ps
directory.
Sprite name format: sprite_xxxxxxxx.ext
.
Wall name format: wall_xxxxxxxx.ext
.
Where:
xxxxxxxx
- an internal decimal number of the sprite padded with zero on the left. For "Aliens Of Gold" those internal numbers are based on version2.1
..ext
- file name extension.
Examples:
aog/sprite_00000034.bmp
- "Aliens Of Gold" yellow key card sprite in BMP format.aog/wall_00000088.png
- "Aliens Of Gold" turned on south-north switch wall in PNG format.
8.4 - Supported file formats
8.5 - File format search order
- PNG
- BMP
9 - Taking screenshots
Default key is F5.
Use menu to modify bindings.
Taken screenshots are placed in the profile directory.
Supported format: PNG
10 - Compiling
Minimum requirements:
- C++14 compatible compiler.
- CMake 3.4.0
- SDL v2.0.4
CMake variables:
-
CMAKE_BUILD_TYPE
Selects which build(s) to compile. Use semicolon to separate entries. Usually it'sRelease
. For other values see CMake documentation. -
CMAKE_INSTALL_PREFIX
Selects location where to install files to. -
BSTONE_PANDORA
Enables build for Open Pandora. -
BSTONE_USE_PCH
If enabled utilizes precompiled headers to speed up the compilation. -
BSTONE_USE_STATIC_LINKING
If enabled links modules statically to avoid dependency on system and custom libraries at run-time. -
BSTONE_USE_MULTI_PROCESS_COMPILATION
Enables multi-process compilation if supported. -
BSTONE_MORE_COMPILER_WARNINGS
Enables more compilation warnings. -
BSTONE_TESTS
Builds and installs an application to test internal facility.
Default value: OFF -
BSTONE_TRIM_FILE_PATHS_IN_EXE
Makes file paths in the executable relative to the source code directory.
Default value: OFF -
SDL2W_SDL2_DIR
Defines directory with SDL2 CMake configuration file or with official SDL2 development Windows build.
Notes:
- Use
ON
value to enable option and valueOFF
to disable option.
10.1 - Generic instructions for Linux-based system or build environment (MinGW)
-
Install minimum required software described above.
-
Obtain source code and extract it (if necessary) into some directory. For our example we will use working directory
~/bstone-x.y.z
. -
Make directory
~/bstone-x.y.z/build
current. -
Generate Makefile.
cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_INSTALL_PREFIX=~/bstone-x.y.z/build/install ..
-
Build and install:
cmake --build . --target install
-
On success you will find executable and text files in the directory
~/bstone-x.y.z/build/install
.
11 - Command-line options
-
--version
Outputs the port's version to standard output and into message box. -
--aog_sw
Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode.
If appropriate data files will not be found the port will fail. -
--aog
Switches the port to "Blake Stone: Aliens Of Gold" mode.
If appropriate data files will not be found the port will fail. -
--ps
Switches the port to "Blake Stone: Planet Strike" mode.
If appropriate data files will not be found the port will fail. -
--no_screens
Skips start-up screens and the ending promo pages (AOG SW). -
--cheats
Enables so called "debug mode" without much fuss. -
--data_dir dir
Specifies a directory with game's resource files.
Default: current working directory. -
--mod_dir dir
Specifies a directory with mod's resource files.
Default: undefined. -
--profile_dir dir
Overrides default directory of the game's profile files. -
--vid_renderer value
Select a renderer.
Values:auto_detect
- tries to select the best renderer.software
- the vanilla renderer.gl_2_0
- OpenGL 2.0 or higher.gl_3_2_c
- OpenGL 3.2 core or higher.gles_2_0
- OpenGL ES 2.0 or higher.
Default:
auto_detect
-
--vid_width width
Specifies window width.
Minimum width:320
Default width:640
-
--vid_height height
Specifies window height.
Minimum height:240
Default height:480
-
--vid_x offset
Sets a horizontal offset from the left side of the desktop screen.
Applicable for positionable window only.
Default:0
-
--vid_y offset
Sets a vertical offset from the top side of the desktop screen.
Applicable for positionable window only.
Default:0
-
--vid_is_positioned value
Centers a window on the desktop or moves it in the specified position.
Values:0
(centered) or1
(positioned)
Default:0
-
--vid_is_vsync value
Enables or disables vertical synchronization.
Values:0
(disable) or1
(enable)
Default:1
-
--vid_is_widescreen value
Enables or disables widescreen rendering.
Values:0
(disable) or1
(enable)
Default:1
-
--vid_is_ui_stretched value
Stretches the UI or keeps it at 4x3 ratio otherwise.
Values:0
(non-stretched) or1
(stretched)
Default:0
-
--vid_2d_texture_filter filter
Sets texturing filter for UI.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_image_filter filter
Sets texturing image filter for the scene.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_mipmap_filter filter
Sets texturing mipmap filter for the scene.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_anisotropy value
Sets anisotropy degree for the scene.
Value1
or lower disables the filter.
Applicable only for 3D-rendering.
Values: [1
..16
]
Default:1
-
--vid_texture_upscale_filter filter
Sets texturing upscale filter.
Applicable only for 3D-rendering.
Values:none
orxbrz
Default:none
WARNINGxbrz
is a high resource usage filter! -
--vid_texture_upscale_xbrz_degree degree
Sets a degree of xBRZ texturing upscale.
Applicable only for 3D-rendering.
Values: [2
..6
]
Default:0
-
--vid_aa_kind value
Sets an anti-aliasing mode.
Applicable only for 3D-rendering.
Values:none
ormsaa
Default:none
-
--vid_aa_degree value
Sets a degree of the anti-aliasing.
Applicable only for 3D-rendering.
Values: [2
..32
]
Default:1
-
--vid_filler_color_index value
Sets a color for screen bars.
Values: [0
..255
]
Default:0
-
--vid_external_textures value
Toggles external textures.
Values:0
(disable),1
(enable).
Default:0
-
--snd_is_disabled value
Enables or disables audio subsystem.
Values:0
(disable) or1
(enable)
Default:0
-
--snd_rate sampling_rate
Specifies sampling rate of mixer in hertz.
Default:44100
Minimum:11025
-
--snd_mix_size duration
Specifies mix data size in milliseconds.
Default:40
Minimum:20
-
--snd_driver value
Specifies the audio driver to use.
Values:auto-detect
,system
(system default),openal
(OpenAL)
Default:auto-detect
Auto-detect order:openal
,system
-
--snd_oal_library value
Specifies OpenAL driver's name.
Default: "" (OpenAL32.dll
on Windows andlibopenal.so
on non-Windows system). -
--snd_oal_device_name value
Specifies OpenAL device name.
Default: "" -
--snd_sfx_type value
Specifies SFX type.
Values:adlib
(AdLib) orpc_speaker
(PC Speaker)
Default:adlib
-
--snd_is_sfx_digitized value
Toggles SFX digitization.
If enabled overrides AdLib / PC Speaker SFX audio chunk if such one is available inAUDIOT.*
file.
Values:0
(disable) or1
(enable)
Default:1
-
--snd_opl3_type value
Specifies OPL3 emulator type.
Values:dbopl
(DOSBox) ornuked
(Nuked)
Default:dbopl
-
--calculate_hashes
Calculates hashes (SHA-1) of all resource files and outputs them into the log. -
--extract_vga_palette dir
Extracts VGA palette into existing directorydir
.
Supported file format: BMP -
--extract_walls dir
Extracts graphics resources (wall, flooring, etc.) into existing directorydir
.
Supported file format: BMP -
--extract_sprites dir
Extracts graphics resources (actors, decorations, etc.) into existing directorydir
.
Supported file format: BMP -
--extract_music dir
Extracts music resources into existing directorydir
.
Supported file format: WAV
Supported file format: data (unprocessed) -
--extract_sfx dir
Extracts sfx resources into existing directorydir
.
Supported file format: WAV
Supported file format: data (unprocessed) -
--extract_texts dir
Extracts text resources into existing directorydir
.
Supported file format: TXT -
--extract_all dir
Extracts all resources (walls, sprites, etc.) into existing directorydir
.
12 - Cheat key
J A M Enter
Press specified keys sequentially. Shows message "NOW you're jammin'!!", and gives to you all keys, all weapons and restores health to 100% but zeroes score points. Not available in shareware version.
13 - Debug keys
Add option --cheats
to enable these keys.
-
Backspace+A
Toggles visibility of actors on auto-map. -
Backspace+C
Shows counts of total static objects, in use static objects,
doors, total actors, active actors. -
Backspace+D
Toggles player's invisibility. -
Backspace+E
Win mission instantly. -
Backspace+F
Shows player's coordinates and direction. -
Backspace+G
Toggles god mode. -
Backspace+H
Hurt yourself by 1%. -
Backspace+I
Each usage adds 99% health, 5 tokens, 50 ammo, one new weapon. -
Backspace+K
Shows total counts of enemies, points and informants on the map. -
Backspace+M
Memory information. -
Backspace+O
Shows push walls on auto-map. -
Backspace+Q
Instant quit. -
Backspace+R
Shows full map. -
Backspace+S
Slow motion. -
Backspace+U
Unlocks all maps. -
Backspace+W
Warps to specified map. -
Backspace+Shift/Caps Lock+W
Warps to specified map but loads it from scratch rather from a saved game file or memory. -
Backspace+Home
Selects previous ceiling texture. -
Backspace+Page Up
Selects next ceiling texture. -
Backspace+End
Selects previous flooring texture. -
Backspace+Page Down
Selects next flooring texture. -
Backspace+-
Decreases shading depth. -
Backspace+=
Increases shading depth. -
Backspace+[
Decreases shading drop off. -
Backspace+]
Increases shading drop off. -
Backspace+l
Dumps information into the log about remaining bonus items and enemies.
14 - Third party use
-
SDL (Simple DirectMedia Library)
See filesrc/lib/sdl/COPYING.txt
for license information. -
DOSBox
See filesrc/dosbox/COPYING
for license information.
Note: The port uses OPL emulation code only. -
OpenAL Soft
See filesrc/lib/openal_soft/COPYING
for license information.
Note: The port uses public headers only. -
stb_image / stb_image_write
See filesrc/lib/stb/LICENSE
for license information. -
xBRZ
See directorysrc/lib/xbrz
for license information (License.txt
) and essential changes made for the port (bstone_changelog.txt
). -
Nuked OPL3
See filesrc/lib/nuked_opl3/LICENSE
for license information
15 - Credits
-
id Software
Wolfenstein 3D engine. -
JAM Productions
The game itself. -
Apogee Entertainment, LLC
Publishing the game and releasing a source code. -
Scott Smith
Adaptation to Pandora console, various fixes. -
Filipe Tolhuizen
Testing the port. -
Various contributors for providing fixies, ideas, etc.
16 - Links
16.1 - Essentials
16.1 - General
- Blake Stone: Aliens Of Gold official site
- Blake Stone: Planet Strike official site
- Apogee's article about releasing of an original source code
- Original source code
- Repacked shareware Blake Stone: Aliens Of Gold (v3.0)