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MyWarehouse
Clean Architecture and Domain Driven Design sample project based on C# 10 / .NET 6 / ASP.NET Core 6 / EF Core 6 & Angular 11 with Bootstrap.Unity3D-ReactiveScriptables
ScriptableObject based framework / scaffolding that facilitates loosely coupled communication and automatic update propagation between MonoBehaviour components.Unity3D-PerlinCameraShake
Perlin noise based camera shake MonoBehaviour script for Unity3D, ready to attach to a Camera. Uses a coroutine-based execution that exits after the job is done. Should be relatively performant.Unity3D-SoundManager
Simple but decent sound manager for Unity3D, with pitch and volume modulation, AudioSource pooling, positioned sound support, and playback completion callback.Unity3D-ScriptableObjectPersistor
Serializes into PlayerPrefs, JSON file, binary file, or AES encrypted file. Lightweight, transparent, editor-configurable storage container for saving ScriptableObject state.ProcessUtils32
Utility class for 32 bit processes that can get their ThreadStack0, and follow pointer chains in their virtual address space to read a final value into a chosen type.GridOS
Modular multitasking and command handling PB script for Space Engineers, offering a fully flexible and auto-updating hierarchical menu system.SuffixTree
A well-structured, relatively compact implementation of Ukkonen's linear time suffix tree construction algorithm in C# 7+. With bonus detailed explanation on the algorithm.FileConverter3D
Extensible file converter scaffolding for converting 3D meshes. Currently supports OBJ<->STL. With added matrix-based transformation options and some surface/volume calculation.Love Open Source and this site? Check out how you can help us