• Stars
    star
    601
  • Rank 74,537 (Top 2 %)
  • Language
    C++
  • License
    MIT License
  • Created over 1 year ago
  • Updated 7 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

This repository contains a pure C++ ONNX implementation of multiple offline AI models, such as StableDiffusion (1.5 and XL), ControlNet, Midas, HED and OpenPose.

Introduction

This repository contains a fully C++ implementation of Stable Diffusion-based image synthesis, including the original txt2img, img2img and inpainting capabilities and the safety checker. This solution does not depend on Python and runs the entire image generation process in a single process with competitive performance, making deployments significantly simpler and smaller, essentially consisting a few executable and library files, and the model weights. Using the library it is possible to integrate Stable Diffusion into almost any application - as long as it can import C++ or C functions, but it is most useful for the developers of realtime graphics applications and games, which are often realized with C++.

a samurai drawing his sword to defend his land a sailship crossing the high sea, 18st century, impressionist painting, closeup  close up portrait photo of woman in wastelander clothes, long haircut, pale skin, slim body, background is city ruins, (high detailed skin:1.2)

ControlNet support

The library also supports ControlNet, this allows using input images to guide the image generation process, for example:

OpenPose based ControlNet In this first, example we use an OpenPose estimator and OpenPose conditioned ControlNet, we can guide the img2img generation by specifying the pose, so it produces better results.

HED based ControlNet Using HED edge detection and edge conditioned ControlNet, we change the style of the image to resemble a comic book illustration, but keep the layout intact.

Depth based ControlNet Using a depth estimator and depth map conditioned ControlNet, we generate a different character, but keep the original setup.

Feature extractors

The library also provides GPU accelerated implementations of the following feature extractors (showcased above):

  • Pose estimation: extracts the skeleton of a human from an image using OpenPose
  • Depth estimation: estimates the depth of each pixel from a single image using MiDAS
  • Edge Detection: extracts edges from an image, using Holistically-Nested Edge Detection

Code examples

Here are some simple code examples:

Reference models

The AI models required for the library are stored in the ONNX format. All of the models have been run through Microsoft Olive and are optimized for DirectML. I have tested the library with the following models:

You may bring your own models, by converting them using this guide.

Please make sure to check the original license of the models if you plan to integrate them in your products.

Technical background

The implementation uses the ONNX to store the mathematical models involved in the image generation. These ONNX models are then executed using the ONNX runtime, which support a variety of platforms (Windows, Linux, MacOS, Android, iOS, WebAssembly etc.), and execution providers (such as NVIDIA CUDA / TensorRT; AMD ROCm, Apple CoreML, Qualcomm QNN, Microsoft DirectML and many more).

We provide an example integration called Unpaint which showcases how the libraries can be integrated in a simple WinUI based user interface. You may download the free app from the Microsoft Store to evaluate the performance characteristics of the solution.

The current codebase and the resulting Nuget packages target Windows and use DirectML, however only small sections of the code utilize Windows specific APIs, and thus could be ported to other platforms with minimal effort.

Licensing

The source code of this library is provided under the MIT license.

Integrating the component

Prebuilt versions of the project can be retrieved from Nuget under the name Axodox.MachineLearning and added to Visual Studio C++ projects (both desktop and UWP projects are supported) with the x64 platform.

Basic integration:

  • Add the Axodox.Common and Axodox.MachineLearning packages to your project
  • Make sure to only have x64 platform in your project as this lib is x64 only for now
  • Ensure that your compiler is set to C++20, we also recommend enabling all warnings and conformance mode
  • Add the following include statement to your code file or precompiled header: #include "Include/Axodox.MachineLearning.h"
  • Follow this example code to integrate the pipeline: https://github.com/axodox/unpaint/blob/main/Unpaint/StableDiffusionModelExecutor.cpp

We recommend adding appropriate safety mechanisms to your app to suppress inappropriate outputs of StableDiffusion, the performance overhead is insignificant.

The Stable Diffusion models we use have been generated using Microsoft Olive, please follow the linked example to convert models from HuggingFace. By changing the script you can also convert models stored on your disk from various formats (e.g. *.safetensors). You can find some preconverted models here for testing.

Building the project

Building the library is required to make and test changes. You will need to have the following installed to build the library:

  • Visual Studio 2022
    • Select the following workloads:
      • Desktop development with C++
      • Game development with C++
    • To build Unpaint as well also select these individual packages:
      • Universal Windows Platform development
      • C++ (v143) Universal Windows Platform tools

You can either run build_nuget.ps1 or open Axodox.MachineLearning.sln and build from Visual Studio.

Once you have built the library, you override your existing nuget package install by setting the AxodoxMachineLearning-Location environment variable to point to your local build.

For example C:\dev\axodox-machinelearning\Axodox.MachineLearning.Universal for an UWP app and C:\dev\axodox-machinelearning\Axodox.MachineLearning.Desktop for a desktop app.

Then add the project pointed by the path to the solution of your own project. This allows to add all projects into the same solution and make changes on the library and your app seamlessly without copying files repeatedly.