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  • Language
    C++
  • Created over 4 years ago
  • Updated over 1 year ago

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Repository Details

Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.

Pubg Mobile Gameloop ESP Source

GitHub Hits GitHub stars GitHub contributors GitHub issues

SORRY folks. My previous discord account was closed due to hacking. This is my new discord account: Those who want to visit can join from this link.

Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.

Youtube Video PUBG ESP EXAMPLE SCREENSHOT

I just created this quickly. Then text not pretty good.

I not share project. because i cant share bypass methos. I just share how can you find detas in memory

Tutorial

https://mega.nz/folder/iRtU2SBJ#jM1NFMiihQVtxYmK48Afkw
#1 - How Can I Find Pubg Mobile View Matrix Pattern #2 - Create a New C++ Console Application | Pubg Mobile Hacking Tutorial #3 - Create a Overlay Window - Import SFML Library | Pubg Mobile Hacking Tutorial #4 - Process Manager - Find Aow Process ID | Pubg Mobile Hacking Tutorial #5 - How Can I Change Driver Name - kprocesshacker.sys | Pubg Mobile Hacking Tutorial #6 - Colorful Terminal Output | Pubg Mobile Hacking Tutorial #7 - Memory Manager - Connect to Driver | Pubg Mobile Hacking Tutorial #8 - ESP - Find Base Points | Pubg Mobile Hacking Tutorial #9 - Switch to Smartgaga | Pubg Mobile Hacking Tutorial #10 - Scan Entity List And Draw | Pubg Mobile Hacking Tutorial

Just Examples

Hi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it.

What I do

I used C++, and used SFML library
I have find patterns and ofsets about pubg gameloop

Referances

Whats my news

  • Vehicle HP
  • Vehicle Fuel
  • PlayerDeadInventoryBox
  • PlayerDeadInventoryBox Items
  • Airdrop Items

You can see my codes and offsets ESP Source File


Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu

As xiderowg's says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html

Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer.


Pubg Mobile Entity Offsets

Pubg Mobile Player Entity Offsets Pubg Mobile Vehicle Entity Offsets Pubg Mobile Invetory Entity Offsets

Player Details

Player Details

DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();
Entities[i]->velocity = v3fGet(NavMesh + 0x1A0);
Entities[i]->onEntiyVelocityChanged();

Entities[i]->playerWorld = dGet(entityAddv + 0x138);

// Thats UFT16 wchar
strcpy(Entities[i]->playerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2));
strcpy(Entities[i]->playerFlag, strGet(dGet(entityAddv + 0x5F4), 4));
strcpy(Entities[i]->playerID, strGet(dGet(entityAddv + 0x604), 22));

Entities[i]->playerStatus = iGet(Entities[i]->playerWorld + 0x364);
Entities[i]->playerTeamId = iGet(entityAddv + 0x610);
Entities[i]->itsMe = 0;
if(entityAddv == uMyObject){
   myTeamID = Entities[i]->playerTeamId;
   MeEntity = Entities[i];
   Entities[i]->itsMe = 1;
}
Entities[i]->itsFriend = 0;
if(myTeamID == Entities[i]->playerTeamId){
   Entities[i]->itsFriend = 1;
}
Entities[i]->playerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false;
DWORD tmpAddv = dGet(entityAddv + 0x308);
Entities[i]->bodyAddv = tmpAddv + 0x140;
Entities[i]->boneAddv = dGet(tmpAddv + 0x580) + 0x30;


Entities[i]->rotation = fGet(Entities[i]->playerWorld + 0x128); // ROTATE

/* PSOE Ites not ineger, bytes, but we will read as integer.
1144306736 standing 
1143847984 crouched  
1143684144 creep */
Entities[i]->playerPose = iGet(Entities[i]->playerWorld + 0x130); 

Entities[i]->playerHealth.max = fGet(Entities[i]->entityAddv + 0x77C);
Entities[i]->playerHealth.cur = fGet(Entities[i]->entityAddv + 0x778);
Entities[i]->playerEnergy.max = fGet(Entities[i]->entityAddv + 0x1408);
Entities[i]->playerEnergy.cur = fGet(Entities[i]->entityAddv + 0x140C);

DWORD weaponsCapsule = dGet(Entities[i]->entityAddv + 0x12C);
Entities[i]->playerIsAttacking = false;
for(int w = 0; w < 4; w++){
   DWORD weaponBase = dGet(weaponsCapsule + w * 4);
   DWORD weaponAmmoBase = dGet(weaponBase + 0x54);
   Entities[i]->playerWeapons[w].activity = iGet(weaponBase + 0xDC);
   Entities[i]->playerWeapons[w].state = iGet(weaponBase + 0x4C0);
   Entities[i]->playerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0);
   Entities[i]->playerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4);
   Entities[i]->playerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0);
}
// Bones
Entities[i]->boneActor = vectorBoneRead(Entities[i]->bodyAddv);
for(int b = 0; b < 15; b++){
   Entities[i]->playerBones[b] = getPlayerBone(Entities[i]->boneAddv, Entities[i]->boneActor, i, b);
}

Vehicle Details

DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged(); 

Entities[i]->velocity = v3fGet(dGet(Entities[i]->entityAddv + 0x54) + 0x78);
Entities[i]->onEntiyVelocityChanged();
DWORD vehicleCommon = dGet(dGet(Entities[i]->entityAddv + 0x54) + 0x4D8);
Entities[i]->vehicleHealth.max = fGet(vehicleCommon + 0x108);
Entities[i]->vehicleHealth.cur = fGet(vehicleCommon + 0x10C);
Entities[i]->vehicleFuel.max = fGet(vehicleCommon + 0x120);
Entities[i]->vehicleFuel.cur = fGet(vehicleCommon + 0x124);

Inventory Details

int boxItemCount = iGet(entityAddv + 0x440);
Entities[i]->inventoryItemCount = 0;
if(boxItemCount < 60){
   DWORD itemEntry = iGet(entityAddv + 0x43C);
   if(itemEntry > 50000){
   	for(int h = 0; h < boxItemCount; h++){
   		DWORD itemAddv = itemEntry + h * 48;
   		Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId = iGet(itemAddv + 0x4);
   		if(Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId > 0){
   			Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].count = iGet(itemAddv + 0x18);
   			Entities[i]->inventoryItemCount++;
   		}
   	}
   }
} 

Item Details

Item Types
1 : Loot - Item
2 : InventoryBox or AirDrop
5 : Vehicle
8 : Player

entityId itemType className displayName
103003 1 BP_Sniper_AWM_Wrapper_C AWM
103010 1 BP_Sniper_QBU_Wrapper_C QBU
103009 1 BP_Sniper_SLR_Wrapper_C SLR
103004 1 BP_Sniper_SKS_Wrapper_C SKS
103006 1 BP_Sniper_Mini14_Wrapper_C Mini14
103002 1 BP_Sniper_M24_Wrapper_C M24
103001 1 BP_Sniper_Kar98k_Wrapper_C Kar98k
103005 1 BP_Sniper_VSS_Wrapper_C VSS
103008 1 BP_Sniper_Win94_Wrapper_C Win94
103003 7 BP_Sniper_AWM_C AWM_C
101006 7 BP_Rifle_AUG_C AUG
101008 1 BP_Rifle_M762_Wrapper_C M762
101003 1 BP_Rifle_SCAR_Wrapper_C SCAR-L
101004 1 BP_Rifle_M416_Wrapper_C M416
101002 1 BP_Rifle_M16A4_Wrapper_C M16A-4
101009 1 BP_Rifle_Mk47_Wrapper_C Mk47 Mutant
101010 1 BP_Rifle_G36_Wrapper_C G36C
101007 1 BP_Rifle_QBZ_Wrapper_C QBZ
101001 1 BP_Rifle_AKM_Wrapper_C AKM
101005 1 BP_Rifle_Groza_Wrapper_C Groza
101006 1 BP_Rifle_AUG_Wrapper_C AUG_A3
104003 1 BP_ShotGun_S12K_Wrapper_C S12K
104004 1 BP_ShotGun_DP12_Wrapper_C DBS
104001 1 BP_ShotGun_S686_Wrapper_C S686
104002 1 BP_ShotGun_S1897_Wrapper_C S1897
106006 1 BP_ShotGun_SawedOff_Wrapper_C SawedOff
102005 1 BP_MachineGun_PP19_Wrapper_C PP19Bizon
102004 1 BP_MachineGun_TommyGun_Wrapper_C TommyGun
102007 1 BP_MachineGun_MP5K_Wrapper_C MP5K
102002 1 BP_MachineGun_UMP9_Wrapper_C UMP9
102003 1 BP_MachineGun_Vector_Wrapper_C Vector
102001 1 BP_MachineGun_Uzi_Wrapper_C Uzi
106003 1 BP_Pistol_R1895_Wrapper_C R1895
106008 1 BP_Pistol_Vz61_Wrapper_C Vz61
106001 1 BP_Pistol_P92_Wrapper_C P92
106004 1 BP_Pistol_P18C_Wrapper_C P18C
106005 1 BP_Pistol_R45_Wrapper_C R45
106002 1 BP_Pistol_P1911_Wrapper_C P1911
106010 1 BP_Pistol_DesertEagle_Wrapper_C DesertEagle
108003 1 BP_WEP_Sickle_Pickup_C Sickle
108001 1 BP_WEP_Machete_Pickup_C Machete
107001 1 BP_WEP_Cowbar_Pickup_C Levye
108004 1 BP_WEP_Pan_Pickup_C Pan
103007 1 BP_WEP_Mk14_Pickup_C Mk14
108004 7 BP_WEP_Pan_C Pan_C
302001 1 BP_Ammo_762mm_Pickup_C 7.62
305001 1 BP_Ammo_45ACP_Pickup_C 45ACP
303001 1 BP_Ammo_556mm_Pickup_C 5.56
301001 1 BP_Ammo_9mm_Pickup_C 9mm
306001 1 BP_Ammo_300Magnum_Pickup_C 300Magnum
304001 1 BP_Ammo_12Guage_Pickup_C 12Guage
307001 1 BP_Ammo_Bolt_Pickup_C Arbalet Oku
201004 1 BP_QK_Mid_FlashHider_Pickup_C Alev Gizl (Haf. Mak..)
201010 1 BP_QK_Large_FlashHider_Pickup_C Alev Gizl (Oto.)
201009 1 BP_QK_Large_Compensator_Pickup_C Otomatik Kompensator
201004 1 BP_QK_Mid_Compensator_Pickup_C Kompensator (Haf.Mak.)
205002 1 BP_QT_A_Pickup_C Taktik Dipcik
201012 1 BP_QK_DuckBill_Pickup_C Duckbill (Pompalı)
201005 1 BP_QK_Sniper_FlashHider_Pickup_C Alev Gizl. Sniper
201006 1 BP_QK_Mid_Suppressor_Pickup_C Susturucu (Haf. Mak. Tabanca)
205003 1 BP_QT_Sniper_Pickup_C Chekpad Sniper
201001 1 BP_QK_Choke_Pickup_C Choke
205001 1 BP_QT_UZI_Pickup_C Dipcik (Micro UZI)
201003 1 BP_QK_Sniper_Compensator_Pickup_C Sniper Kompensator
201007 1 BP_QK_Sniper_Suppressor_Pickup_C Susuturucu Sniper
201011 1 BP_QK_Large_Suppressor_Pickup_C Susuturucu Oto.
204009 1 BP_DJ_Sniper_EQ_Pickup_C Hc.Uz.Snip.Sarjor
204004 1 BP_DJ_Mid_E_Pickup_C Uz.Haf.Sarjor
204005 1 BP_DJ_Mid_Q_Pickup_C Hc.Haf.Sarjor
204007 1 BP_DJ_Sniper_E_Pickup_C Uz.Snip.Sarjor
204008 1 BP_DJ_Sniper_Q_Pickup_C Hc.Snip.Sarjor
204012 1 BP_DJ_Large_Q_Pickup_C Hc.Oto.Sarjor
204013 1 BP_DJ_Large_EQ_Pickup_C Hc.Uz.Oto.Sarjor
204011 1 BP_DJ_Large_E_Pickup_C Uz.Oto.Sarjor
204006 1 BP_DJ_Mid_EQ_Pickup_C Hc.Uz.Haf.Sarjor
205004 1 BP_ZDD_Crossbow_Q_Pickup_C Sadak (Arbalet)
204014 1 BP_ZDD_Sniper_Pickup_C Mermilik
203005 1 BP_MZJ_8X_Pickup_C 8x
203003 1 BP_MZJ_2X_Pickup_C 2x
203001 1 BP_MZJ_HD_Pickup_C Lazer
203014 1 BP_MZJ_3X_Pickup_C 3X
203002 1 BP_MZJ_QX_Pickup_C Holo
203015 1 BP_MZJ_6X_Pickup_C 6x
203004 1 BP_MZJ_4X_Pickup_C 4x
105002 1 BP_Other_DP28_Wrapper_C DP28
107001 1 BP_Other_CrossBow_Wrapper_C Arbalet
105001 1 BP_Other_M249_Wrapper_C M249
501006 1 PickUp_BP_Bag_Lv3_C Canta 3
501006 1 PickUp_BP_Bag_Lv3_B_C Canta 3
501004 1 PickUp_BP_Bag_Lv1_C Canta 1
501004 1 PickUp_BP_Bag_Lv1_B_C Canta 1
501005 1 PickUp_BP_Bag_Lv2_C Canta 2
501005 1 PickUp_BP_Bag_Lv2_B_C Canta 2
503002 1 PickUp_BP_Armor_Lv2_C Yelek 2
503002 1 PickUp_BP_Armor_Lv2_B_C Yelek 2
503001 1 PickUp_BP_Armor_Lv1_C Yelek 1
503001 1 PickUp_BP_Armor_Lv1_B_C Yelek 1
503003 1 PickUp_BP_Armor_Lv3_C Yelek 3
503003 1 PickUp_BP_Armor_Lv3_B_C Yelek 3
502002 1 PickUp_BP_Helmet_Lv2_C Kask 2
502002 1 PickUp_BP_Helmet_Lv2_B_C Kask 2
502001 1 PickUp_BP_Helmet_Lv1_C Kask 1
502001 1 PickUp_BP_Helmet_Lv1_B_C Kask 1
502003 1 PickUp_BP_Helmet_Lv3_C Kask 3
502003 1 PickUp_BP_Helmet_Lv3_B_C Kask 3
0 5 BP_VH_Buggy_2_C Buggy
0 5 BP_VH_Buggy_3_C Buggy
0 5 BP_VH_Tuk_1_C Tuk
602004 1 BP_Grenade_Shoulei_Weapon_Wrapper_C Grenade
0 1 BP_Grenade_Shoulei_C Bomb!
602002 1 BP_Grenade_Smoke_Weapon_Wrapper_C Smoke
602003 1 BP_Grenade_Burn_Weapon_Wrapper_C Molotof
0 1 BP_Grenade_Burn_C Burn!
602002 0 BP_Grenade_Smoke_C Smoke!
602005 1 BP_Grenade_Apple_Weapon_Wrapper_C Apple
601003 1 Pills_Pickup_C Painkiller
601002 1 Injection_Pickup_C Adrenaline Syringe
601001 1 Drink_Pickup_C Energy Drink
601005 1 Firstaid_Pickup_C FirstaidKit
601004 1 Bandage_Pickup_C Bandage
0 8 BP_PlayerPawn_C BP_PlayerPawn_C
0 8 BP_PlayerPawn_ZNQ_C BP_PlayerPawn_ZNQ_C
202006 1 BP_WB_ThumbGrip_Pickup_C Basparmaklik
202007 1 BP_WB_Lasersight_Pickup_C Silah Lazeri
202001 1 BP_WB_Angled_Pickup_C Acili El Tutamagi
202004 1 BP_WB_LightGrip_Pickup_C Hafif Tutamak
0 1 BP_WB_HalfGrip_Pickup_C Yarım Tutamak
202002 1 BP_WB_Vertical_Pickup_C DikeyTutamac
0 5 VH_Motorcycle_C Motor
0 5 VH_Motorcycle_1_C Motor
0 5 Mirado_open_4_C Mirado Open
0 5 VH_Dacia_C Toros
0 5 VH_Dacia_1_C Toros
0 5 VH_Dacia_4_C Toros
0 5 Rony_01_C Rony
0 5 VH_Snowmobile_C Snowmobile
0 5 Mirado_close_3_C Mirado Blue
0 5 LadaNiva_01_C Lada Niva
0 5 VH_Scooter_C Scooter
0 5 VH_BRDM_C Tank
0 5 PickUp_02_C PickUp
0 5 VH_MiniBus_01_C MiniBus
0 5 VH_MotorcycleCart_C Motor 3Teker
0 5 VH_MotorcycleCart_1_C Motor 3Teker
0 5 VH_Snowbike_C Snowbike
0 5 VH_PG117_C Boat
0 5 VH_UAZ01_C UAZ1
0 5 VH_UAZ02_C UAZ2
0 5 VH_UAZ03_C UAZ2
0 5 VH_UAZ04_C UAZ2
0 2 AquaRail_1_C JetSki
106007 1 BP_Pistol_Flaregun_Wrapper_C Flaregun
0 1 BP_AirDropBox_C AirDrop
0 1 BP_AirDropPlane_C Plane
0 1 PlayerDeadInventoryBox_C Player Box
603001 1 GasCan_Destructible_Pickup_C Benzin
0 2 PickUpListWrapperActor Create Box
0 5 VH_Dacia_2_C Toros
0 5 VH_Dacia_3_C Toros
3000312 1 BP_GameCoin_Pickup_C GameCoin
0 1 BP_BlindBoxMachine_C BlindBoxMachine
0 1 BP_MiniGameMachine_C MiniGameMachine
0 1 BP_Grenade_ColorBall_C ColorBall
0 2 AirDropListWrapperActor AirDrop
601006 1 FirstAidbox_Pickup_C Medkit
308001 1 BP_Ammo_Flare_Pickup_C Flaregun
501003 1 PickUp_BP_Bag_Lv3_Inbox_C Canta 3
501002 1 PickUp_BP_Bag_Lv2_Inbox_C Canta 2
501001 1 PickUp_BP_Bag_Lv1_Inbox_C Canta 1
201002 1 BP_QK_Mid_Compensator_Inbox_C Kompensator (Haf.Mak.)
502005 1 PickUp_BP_Helmet_Lv2_Inbox_C Kask 2
403989 1 PickUp_BP_Ghillie_4_C Suit - Arctic
403045 1 PickUp_BP_Ghillie_1_C Suit - Woodland
403187 1 PickUp_BP_Ghillie_2_C Suit - Desert
403188 1 PickUp_BP_Ghillie_3_C Suit - Desert

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Amiral Router!

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