Appium API for dealing with iOS devices. This is mainly a rewrite of libimobiledevice in Node.js. The APIs allow Appium to talk directly to the phone over usbmuxd.
More information can be found at the links below:
Note This module is used and tested by appium-xcuitest-driver, which expects macOS as the host paltform with Xcode. Some features may only work partially on other platforms.
This module should be used over the utilities
and services
modules or exported classes in documents due to the complexity of iOS communication. When a new services is implemented, it should be added and made available over the services
module.
utilities.getConnectedDevices
utilities.getOSVersion
utilities.getDeviceTime
utilities.getDeviceName
utilities.getDeviceInfo
utilities.startLockdownSession
utilities.connectPort
utilities.connectPortSSL
utilities.fetchImageFromGithubRepo
services.startSyslogService
services.startWebInspectorService
services.startInstallationProxyService
services.startSimulateLocationService
services.startAfcService
services.startNotificationProxyService
services.startHouseArrestService
services.startInstrumentService
services.startTestmanagerdService
services.startMCInstallService
services.startImageMounterService
Xctest
- Allows invoking pre-installed xctest app from iOS devices. No Xcode installation is required. This class simulates the procedure which Xcode uses to invoke xctests.
new Xctest(udid, xctestBundleId, targetBundleId, opts)
udid
-string
Device udid.xctestBundleId
-string
- Bundle Id of xctest app on device. The app must be installed on device.targetBundleId
-string
- Test target bundle id.null
by default.opts
- optional addition options to specific XCTestConfiguration and app launch env.conf
- properties to override in XCTestConfiguration.productModuleName
-string | null
targetApplicationArguments
-string[] | null
testsToRun
-string[] | null
testsToSkip
-string[] | null
env
-object
- key-value pairs to append in xctest app environment
xctest.start()
- Start xctest process. If this method has been called before and the
stop()
method has not been called, calling this again would return directly. - Throws: If xctest bundle id invalid or not installed.
- Start xctest process. If this method has been called before and the
xctest.stop()
- Stop xctest process.
When using a higher version of iOS devices with a lower version of Xcode or other non-macOS operating systems, most of the functions in services
or Xctest
may not be available because the developer image is not mounted. Sometimes it can be solved automatically by opening Xcode and waiting for a while. But more often you need to manually download and mount the developer image as followsοΌ
- Download .dmg file with new Xcode(sometimes beta version is needed) from Apple Developer Downloads Page.
- Unarchive new Xcode from .dmg file without replacing old one.
- Find the folder named after the target iOS version in
(New Xcode.app)/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
. ADeveloperDiskImage.dmg
and aDeveloperDiskImage.dmg.signature
should be inside that folder. - Copy the folder you found from last step and paste to
(Old Xcode.app)/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
. - The operations in the above two steps are also applicable to platforms other than the iPhone. e.g. the folder for tvOS is
(Xcode.app)/Contents/Developer/Platforms/AppleTVOS.platform/DeviceSupport
. - Restart your old Xcode and reconnect your devices, wait for a while until the "preparing device for development" prompt disappears.
- You can also mount this image using
ideviceimagemounter
binary file compiled by libimobiledevice project on your operating system.
These operations are very cumbersome. Fortunately there are many repositories of these developer images in the open source community. The folders mentioned in the above process are zipped and uploaded into open source repositories according to different versions. You can also make your own mirror repository on GitHub in a similar way. With services.startImageMounterService
and utilities.fetchImageFromGithubRepo
, you can automate the whole process cross-platform.
As an example, assuming we are using a repo from https://github/example/iOSDeviceSupport
. All the .zip files are inside DeviceSupportFiles/iOS
folder of root. We can check the mount status, download and mount the image using following code:
import { services, utilities } from 'appium-ios-device';
import _ from 'lodash';
const { startImageMounterService } = services;
...
async function checkAndMountDeveloperImage(udid) {
const imageMountService = await startImageMounterService(udid);
try {
const mountStatus = await imageMountService.isDeveloperImageMounted();
if (!mountStatus) {
const { fetchImageFromGithubRepo } = utilities;
const repoOpts = {
githubRepo: 'example/iOSDeviceSupport',
subFolderList: ['DeviceSupportFiles', 'iOS']
}
const downloadedImagePath = await fetchImageFromGithubRepo(udid, repoOpts);
if (!_.isEmpty(downloadedImagePath)) {
const {developerImage, developerImageSignature} = downloadedImagePath;
await imageMountService.mount(developerImage, developerImageSignature);
}
}
} catch(e) {
// Failed to mount, do something...
} finally {
imageMountService.close();
}
}
npm test