OpenBrushVR
Open Brush is a 3d vr/ar painting app for Vive, Tango and Iphones
It's still in beta stages, but is coming a long nicly and there is a clear path to shipping this to prodction for the fall.
Check some videos here. https://www.youtube.com/watch?v=c9VckGHj8uQ https://www.youtube.com/watch?v=bMpBnJkgIkg
Installation instructions: Tango and Vive should build by just switching to the required platform and running.
IOS: make sure to enable application uses itunes file sharing in xcode to allow for obj exporting.
ToDo: Fix openvr switching to vr supported mode constantly. Add in transform Scalling Add in project saving/loading Daydream/gearvr versions. Updated UI/scene files clean up. Multiplayer connections.
Here are links to the prior projects I was able to build off of. Many thanks to the people who are pushing the open vr scene forward.
Fuseman - Tilt Brush MVP https://www.youtube.com/watch?v=eMJATZI0A7c
Leap Motion - Cylinder Brush https://developer.leapmotion.com/libraries/493
Judah4 - Color Picker https://github.com/judah4/HSV-Color-Picker-Unity
Wacki - Input Module http://wacki.me/blog/2016/06/vr-gui-input-module-for-unity-htc-vive/
Defaxer - Vertex Color Standard Shader http://forum.unity3d.com/threads/standard-shader-with-vertex-colors.316529/
The MIT License (MIT)
Copyright (c) Andrew Nakas 2016
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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