Ballooning with Three.js
This was developed as a study into procedural terrains, buffer geometry optimisation and shadow mappers with Three.js and WebGL. I had some grand plans for the application, but they were never realised so it's probably more useful to just release it as it is for others to take a look! There are plenty of issues with it and it's pretty rough having been developed over 2 years ago now, but if it's some use to anyone that's great.
Example at https://alexanderperrin.com.au/triangles/ballooning.
Use the arrow keys or the left and right sides of the screen on touch devices to move the balloon.
Features
- Procedurally generated infinite terrain & tree placement
- Happy flapping birds
- Shoreline boathouse placement
- Pleasant mountain ballooning
- Statically batched tree rendering
- Runs on desktop and mobile
Development
Feel free to have a dig around in the code and change things. I've setup a webpack development environment with hot module replacement that you can use to quickly iterate the application.
- Ensure that you have node and npm installed on your machine. You can follow the official instructions at https://www.npmjs.com/get-npm
- Clone the repository into your desired project folder
- Run
npm install
from within the project folder to install dependencies - Ensure webpack-cli is either available globally or installed locally (
npm install --save-dev webpack-cli
) - Run
npm start
. This will spin up a webpack development server running at http://localhost:8080 - Change the code you like and see what happens!
Building
- Run
npm run build
to build a production ready version of the web app. - Contents will be processed into /dist, which you can upload to your web server.
License
MIT
Warranty
None whatsoever.