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GMShaders-Radiance-Cascades
2D-QuickRayTracing-GLSL
Quick Ray-Tracing using GLSL ES shaders in two passes.RadianceCascades
A 2D implementation of Radiance Cascades by Alexander Sannikov.2DGI
2D Global Illumination GLSL ESGlobal-Irradiance
A better method for 2D based global illuminationEvent-Callback
Similar C# style event system for C++.GPU-Pathfinding
Radiosity-Based GPU path finding using modified Global Illumination techniques.Sharp-Server
Server built off of .NET.N-Dimensional-Array
Nth-Dimensional Arrays in C++.TinyVulkan-Dynamic
Vulkan Graphics render engine using extension VK_KHR_DYNAMIC_RENDERING.Float-Packing-GLSL
Reminder from some dude on stackoverflow: https://stackoverflow.com/questions/48288154/pack-depth-information-in-a-rgba-texture-using-mediump-precisonmstream
A memory stream for C++.TinyVK
Better version of the TinyVulkan-Dynamic API.GMShadersGI
GM Shaders Article GI source code.DS_OBJECT
A wrapper for GML data structures for type checking.One-Way-IPC
Inter-process Communication in C# via Named Pipes.c-containers
Basic dynamic memory containers for C.Branchless-Conditionals
Memory-Wrapper
Null-terminated memory container for C.PreCalc-Bresenhams
The entire precalc factorization of the Bresenham's line algorithm... unfortunately slower.NotifyableObject
Implements INotify interfaces for View Models with MVVM.GLSL-ATAN2-DOC
Documentation for ATAN2 in GLSL because the GLSL docs suck.MemoryBuffer
Wrapper class for System.IO.MemoryStreamAsyncAwait-Server
TCP server written using the async/await pattern for efficiency.GLFW-PollGamepads
Creates a polling callback for gamepads to be called alongside glfwPollEvents.Love Open Source and this site? Check out how you can help us