• Stars
    star
    292
  • Rank 141,456 (Top 3 %)
  • Language
    C#
  • License
    MIT License
  • Created over 8 years ago
  • Updated over 1 year ago

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Repository Details

StochasticScreenSpaceReflection

SSSR

Features

  • Contact hardening
  • Specular elongation
  • Sharp and blurry reflection
  • Per-pixel roughness and normal
  • Previous frame reprojection giving one free bounce reflection.
  • Convolved scene buffer mip chain.

Requirements

Unity 2017.1 and a shader model 5.0 ( dx11 ) graphic card.

How to use

Set project to Linear color space and deferred shading.

Then select your main camera and go to "cCharkes/Image Effects/Rendering/Stochastic Screen Space Reflection" or drag and drop the StochasticSSR.cs to your main camera inspector.

References

Thanks to Tomasz Stachowiak (@h3r2tic) for his help.