Point Based Global Illumination
Project made with Muhammad Daoud at the University of Luminy.
Features:
- UV Unwrapper
- Point based global illumination
- PCF Shadow mapping
- HDR, tone mapping & gamma correct pipeline
- Cheap procedural sky
Setup:
Dependencies:
- qt 5.4
- glfw
- glew
Require:
- OpenGL 4.3
Compile:
- Open /src/PBGI.pro with Qt Creator, setup the binary output to /release and compil it.