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PredictedMovement
CMC extended for predicted abilitiesPredictedMovementExample
Example project for PredictedMovement plugin showing integration with ThirdPerson TemplateSpringBone
Modified version of Anim Graph Spring Controller that limits translation in specific axisFullBodyShooter
Third Person Template with Full Body IK that moves away from the Camera, allowing it to be used for First Person ShooterPlayMontageByTag
Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them syncedue4cleaner
Cleans up Binaries, Intermediate, .sln and generates new files from the command line (with context menu installation)PushPawn
Allows pawns to push each other, uses GAS to prevent desyncs that often occur when colliding with AI due to lack of net prediction between Characters.SimpleLocomotion
Simple locomotion system code functionality to extend from, with respect to updating in worker threads for maximum performance optimization.AIMoveTo
Adds AIMoveTo node but with additional parametersWingSuitTutorial
Tutorial from the wiki pagePlayerMoveTo
Adds nodes equivalent to AIMoveTo for PlayerControllerMessageLogger
MessageLogger is a UE4 plugin that provides an easy way to print messages to the Message Log using both Blueprint and C++ModularChannelBox
Modular & Customizeable ChannelBox for MayaPlayMontageBlend
Ability node to Play Montage with custom blend in settingsMutableExtension
Initialization pathing for MutableAlphaInterpolation
Advanced Alpha Interpolation for UE5DeleteBinaries
Deletes a project's binary folders (including plugins)AutoFingerWeight
Auto finger weighting tool for MayaDeleteIntermediate
Deletes a project's intermediate folders (including plugins)AbilitySystemFix
Fixes engine plugin with UAbilitySystemComponent that prevents montages from blending out without snappingPlayWidgetAnimation
Play Animation with Finished Event V2 Node that can reverse a currently playing animation in placeGoProOrdering
Parses GoPro files and orders in a coherent order by adding a numerical prefixWorldDistanceBlend
Tests multiple actors in the world to get a biasing factor between them for blending based on distancePawnInitialization
Provides Lyra-like Pawn InitializationLove Open Source and this site? Check out how you can help us