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VUEngine-Studio
Full-featured Nintendo Virtual Boy game development application.VUEngine-Core
A versatile, object oriented Nintendo Virtual Boy game engine.Capitan-Sevilla-3D
Adventure platforming game demo for Nintendo Virtual Boy.VUEngine-Platformer-Demo
A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.VUEngine-Plugins
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.libgccvb
Basic Virtual Boy C libraryVBDE
VBDE: A complete Nintendo Virtual Boy Development EnvironmentMulti-Color-Demo
A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.VUE-MASTER
VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, without any programming knowledge.Flash-Cart-Test-Program
A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.VUEngine-Showcase
Showcase project to be used as the foundation for learning about VUEngine's concepts and capabilities.SPONG
Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.libgccvb-Barebone
A libgccvb-based barebone templateVUEngine-Barebone
Barebone project to be used as the foundation of new VUEngine projects.Play-Novel-SH
Virtual Boy remake of Play Novel: Silent Hill (GBA).Love Open Source and this site? Check out how you can help us