A very easy-to-use asset-loader using promises. Supports images, audio and video. Fully documented for a perfect usage in your TypeScript projects.
Installation
Install using yarn
or npm
:
yarn add loaderz
npm install loaderz --save
Usage
// Default export of Loaderz is the Loader.
import Loader from 'loaderz';
// A list of heavy images to load, it could be art-assets for your HTML5 game
const images = [
'https://images.unsplash.com/photo-1549360336-6a77ea5193eb',
'https://images.unsplash.com/photo-1549379458-e8f7034360a9',
'https://images.unsplash.com/photo-1548175850-b5a765959436',
];
// Some audio elements to spice-up your HTML5 game
const audios = [
'http://www.sample-videos.com/audio/mp3/crowd-cheering.mp3',
'http://www.sample-videos.com/audio/mp3/wave.mp3',
];
// Instanciate the loader, you can easily implement it anywhere in your project
const loader = new Loader();
// Queue all our different resources (we can chain since queue returns the
// instance of loader)
loader
.queue('image', images)
.queue('audio', audios);
// Start loading the resources and have a full control of the global loading
// state using a promise and return a response with all elements loaded
loader.start()
.then(response => console.log('All urls have been loaded, do whatever you want here:', response));
Docs
-
Loader#queue(type: string, src: string | string[])
: accepts 3 different types of medias (audio, image, video). -
Loader#start()
: used to load all the queued resources. Returns a global promise of the resources loading. -
Loader#queuedImages
: an array of URLs of images queued to load. -
Loader#queuedMedias
: an array ofMediaData
elements queued to load.
Contribute
All the code is written in TypeScript. Feel free to contribute by creating issues, PRs or suggesting new features:
- Fork and clone the repo:
[email protected]:username/loaderz.git
- Install all dev-deps:
yarn install
ornpm install
- Run the demo:
yarn demo
(localhost:8080
) - Edit some files
- Run tests:
yarn test
ornpm test
- (optional) run
yarn lint
ornpm run lint
to automatically lint the files
- (optional) run
- Commit and push your edits on a separate branch
- Create a PR which points on the
develop
branch
License
Under MIT license, view the license file for more informations.