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Hazel
Hazel EngineSparky
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.Walnut
Walnut is a simple application framework for Vulkan and Dear ImGui appsOpenGL
OpenGL support library so you can just dive in and write OpenGL codeProjectTemplate
A little quick-start project template for C++ projects which utilise a Core/App project architectureRayTracing
YouTube ray tracing seriesHazel1HourGame
Flappy Bird clone made in a couple of hours for a video using a very primitive version of Hazel.Flappy
A clone of Flappy Bird made for desktop platforms using Java and OpenGL.ChernoCraft
A small Minecraft clone in C++.OneHourParticleSystem
Simple particle system made in one hour: https://youtu.be/GK0jHlv3e3wWalnut-Chat
Some examples on how to use Valve's GameNetworkingSockets library for networking in C++ChernoChat
All of the code for the Cherno Chat project, as well as the code for the individual episodes.HazelAudio
Hazel Audio is an audio library designed for HazelGenesis-Remake
Cherno
The Cherno engine, for Ludum Dare.GameProgramming
The official Game Programming repository!WalnutAppTemplate
Walnut application template to easily make new Walnut appsHazelLua
Scripting submodule for HazelFlinty
Flinty is a small, simple library for basic user-controlled hardware-accelerated rendering, as well as general C++ development.Genesis
Genesis is (basically) the first game I ever made - for Ludum Dare 24.EventSystem
Basic event system with dispatcher for the following video tutorial. A tutorial can be found here: https://youtu.be/yD47_hq75q0JavaSerialization
Source code from my YouTube Serialization series: https://www.youtube.com/playlist?list=PLlrATfBNZ98cCfmH0xPebdVVMSYRQfyKiAnimatedSpriteCompression
Animated sprite compression format using delta encoding.SparkyTEST
The Sparky (working title) engine!LD32
Ludum Dare 32 game! (Working Title)Growth
My game for Ludum Dare 34!Shatter
Shatter, a game made by me within 48 hours for Ludum Dare 28!Beneath
Beneath, for Ludum Dare 29! Theme: Beneath the SurfaceEvacuate
Evacuate - my game for Ludum Dare 30. All content made within 48 hours.Love Open Source and this site? Check out how you can help us