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gore-and-ash
Attempt to build game engine with networking in Haskell using FRP as core idea.Urho3D-Haskell
Haskell bindings to Urho3D enginegore-and-ash-lambdacube
Core module for gore-and-ash for LambdaCube DSL integration.gore-and-ash-network
Core module for gore-and-ash for network low-level APIgore-and-ash-sample
Template for Gore&Ash core modulebmstu-symbolic
Symbolic regression for BMSTUmetagraph
Haskell library for metagraph data structurearhelk-armenian
arhelk package for armenian languagegore-and-ash-sdl
Core module for gore-and-ash for SDL library integrationautomata
Protolibrary for finite/nonfinite automatas in Haskellbmstu-binary-genetics
gore-and-ash-sync
Core module for gore-and-ash for high level API of network actor synchronizationgore-and-ash-logging
Core module for gore-and-ash for logging utilitiesgore-and-ash-glfw
Core module for gore-and-ash for GLFW eventshaskell-opaleye
Fork of haskell-opaleye to work with girella librarysymail
girella
Wrapper around opaleye to reduce boilerplatessh-tunnel
Haskell library for creation of SSH tunnel (SOCKS proxy)gore-and-ash-async
Gore&Ash core module for embedding concurrent values into main game loop, synchronius and asyncronious.gore-and-ash-actor
Core module for gore-and-ash for actor based programming styleLove Open Source and this site? Check out how you can help us