🎉 wasm2lua 🎊
Have YOU ever wanted to run C++/C/Rust/javascript/banana/etc. on Lua without using native modules?
GOOD NEWS, fam: wasm2lua
can compile WebAssembly modules to pure Lua (or with FFI LuaJIT for extra speed). This means that anything that can be compiled to WASM can be compiled to Lua! Long Live John Lua!
Notes
- The generated code is heavily dependent upon the LuaJIT bit library
- Some of
@webassemblyjs
's libraries are monkey patched at runtime luamin
is monkey patched at runtime- The WASI API is still under heavy development
- Emscripten is NOT supported out of the box. You will need to compile things via the WASI ecosystem.
Usage
wasm2lua <in.wasm> <out.lua>
lua-webidl <in.idl> <out.cpp> --cpp
(Run those commands with --help
for other options)
See HOWTO-BINDINGS.md
in this repository for reference on how to use the WebIDL binder.
Installation
npm i -g wasm2lua
wasm2lua
Projects that use - bullet3-lua (Releases, Demo), built with CMake
- brotli-lua (Releases, Demo), built with CMake
- tiny-regex-lua (Demo), built with a Makefile
BONUS: duktape via wasm2lua
int main(int argc, char *argv[]) {
duk_context *ctx = duk_create_heap_default();
(void) argc; (void) argv; /* suppress warning */
duk_push_c_function(ctx, native_print, DUK_VARARGS);
duk_put_global_string(ctx, "print");
duk_push_c_function(ctx, native_adder, DUK_VARARGS);
duk_put_global_string(ctx, "adder");
duk_eval_string(ctx, "print('Hello world!');");
duk_eval_string(ctx, "print('2+3=' + adder(2, 3));");
duk_pop(ctx); /* pop eval result */
duk_destroy_heap(ctx);
return 0;
}