BBMetalImage
A high performance Swift library for GPU-accelerated image/video processing based on Metal.
This library is highly inspired by GPUImage.
Performance
Test libraries are BBMetalImage (0.1.1) and GPUImage (0.1.7). Test device is iPhone 7 with iOS 12.1. The code can be found in CompareImageLib project and the test result data can be found in CompareImageLib.numbers.
- BBMetalImage has low memory usage for processing image.
- BBMetalImage has low CPU usage and high speed for camera capturing, processing and rendering.
Features
- 80+ built-in filters
- Filter chain supported
- Customized filter
- Camera capturing video and audio
- Depth camera supported
- Multiple camera supported
- Video source processing video file
- Image source providing image texture
- UI source recording view animation
- Metal view displaying Metal texture
- Video writer writting video
- High performance
Requirements
- iOS 10.0+
- Swift 5
Installation
Install with CocoaPods:
- Add
use_frameworks!
andpod 'BBMetalImage'
to your Podfile. - Run
pod install
orpod update
. - Add
import BBMetalImage
to the Swift source file.
How to Use
Demo
View sample code in demo project.
Single Filter
Call filteredImage(with:)
function of a filter is the simplest way to get filtered image synchronously.
let filteredImage = BBMetalContrastFilter(contrast: 3).filteredImage(with: image)
Filter Chain
Capture, Preview and Recording
The code below:
- Captures image and audio with a camera
- The image captured by the camera is processed by 3 filters
- The processed image is rendered to the metal view
- The processed image and audio are written to a video file
- Do something after writing the video file
// Hold camera and video writer
var camera: BBMetalCamera!
var videoWriter: BBMetalVideoWriter!
func setup() {
// Set up camera to capture image
camera = BBMetalCamera(sessionPreset: .hd1920x1080)
// Set up 3 filters to process image
let contrastFilter = BBMetalContrastFilter(contrast: 3)
let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)
// Set up metal view to display image
let metalView = BBMetalView(frame: frame)
view.addSubview(metalView)
// Set up video writer
let filePath = NSTemporaryDirectory() + "test.mp4"
let url = URL(fileURLWithPath: filePath)
videoWriter = BBMetalVideoWriter(url: url, frameSize: camera.textureSize)
// Set camera audio consumer to record audio
camera.audioConsumer = videoWriter
// Set up filter chain
camera.add(consumer: contrastFilter)
.add(consumer: lookupFilter)
.add(consumer: sharpenFilter)
.add(consumer: metalView)
sharpenFilter.add(consumer: videoWriter)
// Start capturing
camera.start()
// Start writing video file
videoWriter.start()
}
func finishRecording() {
videoWriter.finish {
// Do something after recording the video file
}
}
Capture Image
There are two ways to capture image with camera. Use capturePhoto(completion:)
function or takePhoto()
function.
The capturePhoto(completion:)
function runs faster and provides original frame texture. If the filter chain contains filter, we can get filtered frame texture with addCompletedHandler(_:)
function.
// Hold camera
var camera: BBMetalCamera!
func setup() {
// Set up camera to capture image
camera = BBMetalCamera(sessionPreset: .hd1920x1080)
// Set up metal view to display image
let metalView = BBMetalView(frame: frame)
view.addSubview(metalView)
// Set up filter to process image
let filter = BBMetalContrastFilter(contrast: 3)
// Add completed handler to get filtered image
filter.addCompletedHandler { [weak self] info in
// Check whether is camera photo
guard info.isCameraPhoto else { return }
switch info.result {
case let .success(texture):
// Convert filtered texture to image
let image = texture.bb_image
DispatchQueue.main.async {
guard let self = self else { return }
// Display filtered image
}
case let .failure(error):
// Handle error
}
}
// Set up filter chain
camera.add(consumer: filter)
.add(consumer: metalView)
// Start capturing
camera.start()
}
func takePhoto() {
camera.capturePhoto { [weak self] info in
// No need to check whether is camera photo
switch info.result {
case let .success(texture):
// Convert filtered texture to image
let image = texture.bb_image
DispatchQueue.main.async {
guard let self = self else { return }
// Display filtered image
}
case let .failure(error):
// Handle error
}
}
}
The takePhoto()
functions runs slower and provides original frame texture.
// Hold camera
var camera: BBMetalCamera!
func setup() {
// Set up camera to capture image
// Set `canTakePhoto` to true and set `photoDelegate` to nonnull
camera = BBMetalCamera(sessionPreset: .hd1920x1080)
camera.canTakePhoto = true
camera.photoDelegate = self
// Set up metal view to display image
let metalView = BBMetalView(frame: frame)
view.addSubview(metalView)
// Set up filter chain
camera.add(consumer: metalView)
// Start capturing
camera.start()
}
func takePhoto() {
camera.takePhoto()
}
// BBMetalCameraPhotoDelegate
func camera(_ camera: BBMetalCamera, didOutput texture: MTLTexture) {
// Do something to the photo texture
// Note: the `texture` is the original photo which is not filtered even though there are filters in the filter chain
}
Process Video File
// Hold video source and writer
var videoSource: BBMetalVideoSource!
var videoWriter: BBMetalVideoWriter!
func setup() {
// Set up video writer
let filePath = NSTemporaryDirectory() + "test.mp4"
let outputUrl = URL(fileURLWithPath: filePath)
videoWriter = BBMetalVideoWriter(url: outputUrl, frameSize: BBMetalIntSize(width: 1080, height: 1920))
// Set up video source
let sourceURL = Bundle.main.url(forResource: "test_video_2", withExtension: "mov")!
videoSource = BBMetalVideoSource(url: sourceURL)
// Set video source audio consumer to write audio data
videoSource.audioConsumer = videoWriter
// Set up 3 filters to process image
let contrastFilter = BBMetalContrastFilter(contrast: 3)
let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)
// Set up filter chain
videoSource.add(consumer: contrastFilter)
.add(consumer: lookupFilter)
.add(consumer: sharpenFilter)
.add(consumer: videoWriter)
// Start receiving Metal texture and writing video file
videoWriter.start()
// Start reading and processing video frame and auido data
videoSource.start { [weak self] (_) in
// All video data is processed
guard let self = self else { return }
// Finish writing video file
self.videoWriter.finish {
// Do something after writing the video file
}
}
}
Process Image Synchronously
// Set up image source
let imageSource = BBMetalStaticImageSource(image: image)
// Set up 3 filters to process image
let contrastFilter = BBMetalContrastFilter(contrast: 3)
let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)
// Set up filter chain
// Make last filter run synchronously
imageSource.add(consumer: contrastFilter)
.add(consumer: lookupFilter)
.add(consumer: sharpenFilter)
.runSynchronously = true
// Start processing
imageSource.transmitTexture()
// Get filtered image
let filteredImage = sharpenFilter.outputTexture?.bb_image
Process Image Asynchronously
// Hold image source
var imageSource: BBMetalStaticImageSource!
func process() {
// Set up image source
imageSource = BBMetalStaticImageSource(image: image)
// Set up 3 filters to process image
let contrastFilter = BBMetalContrastFilter(contrast: 3)
let lookupFilter = BBMetalLookupFilter(lookupTable: UIImage(named: "test_lookup")!.bb_metalTexture!)
let sharpenFilter = BBMetalSharpenFilter(sharpeness: 1)
// Set up filter chain
// Add complete handler to last filter
weak var wLastFilter = sharpenFilter
imageSource.add(consumer: contrastFilter)
.add(consumer: lookupFilter)
.add(consumer: sharpenFilter)
.addCompletedHandler { [weak self] _ in
if let filteredImage = wLastFilter?.outputTexture?.bb_image {
DispatchQueue.main.async {
guard let self = self else { return }
// Display filtered image
}
}
}
// Start processing
imageSource.transmitTexture()
}
Record a view animation
Use BBMetalUISource
to capture UIView
snapshot and transmit texture.
// Hold UI source and video writer
var uiSource: BBMetalUISource!
var videoWriter: BBMetalVideoWriter!
func setup() {
// Set up UI source with a view
uiSource = BBMetalUISource(view: animationView)
// Set up filter
let filter = BBMetalContrastFilter(contrast: 3)
// Set up video writer
let filePath = NSTemporaryDirectory() + "test.mp4"
let outputUrl = URL(fileURLWithPath: filePath)
let frameSize = uiSource.renderPixelSize!
videoWriter = BBMetalVideoWriter(url: outputUrl, frameSize: BBMetalIntSize(width: Int(frameSize.width), height: Int(frameSize.height)))
// Set up filter chain
uiSource.add(consumer: filter)
.add(consumer: videoWriter)
// Start recording
videoWriter.start()
}
@objc func refreshDisplayLink(_ link: CADisplayLink) {
// Update UI
// ...
// Transmit texture and video frame sample time
// Repeat this step for each video frame
// If `CADisplayLink` is used for the view animation, repeat this step in the target selector
uiSource.transmitTexture(with: sampleTime)
}
func finishRecording() {
videoWriter.finish {
// Do something after recording the video file
}
}
Built-in Filters
- Brightness
- Exposure
- Contrast
- Saturation
- Gamma
- Levels
- Color Matrix
- RGBA
- Hue
- Vibrance
- White Balance
- Highlight Shadow
- Highlight Shadow Tint
- Lookup
- Color Inversion
- Monochrome
- False Color
- Haze
- Luminance
- Luminance Threshold
- Depth Luminance
- Erosion
- RGBA Erosion
- Dilation
- RGBA Dilation
- Chroma Key
- Crop
- Resize
- Rotate
- Flip
- Transform
- Sharpen
- Unsharp Mask
- Gaussian Blur
- Box Blur
- Zoom Blur
- Motion Blur
- Tilt Shift
- Blend Modes
- Normal
- Chroma Key
- Dissolve
- Add
- Subtract
- Multiply
- Divide
- Overlay
- Darken
- Lighten
- Color
- Color Burn
- Color Dodge
- Screen
- Exclusion
- Difference
- Hard Light
- Soft Light
- Alpha
- Source Over
- Hue
- Saturation
- Luminosity
- Linear Burn
- Mask
- Pixellate
- Polar Pixellate
- Polka Dot
- Halftone
- Crosshatch
- Sketch
- Threshold Sketch
- Toon
- Posterize
- Vignette
- Kuwahara
- Swirl
- Bulge
- Pinch
- Convolution 3x3
- Emboss
- Sobel Edge Detection
- Bilateral Blur
- Beauty
License
BBMetalImage is released under the MIT license. See LICENSE for details.