• Stars
    star
    328
  • Rank 128,352 (Top 3 %)
  • Language
    C
  • License
    The Unlicense
  • Created almost 5 years ago
  • Updated about 1 year ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
C99 • Single Source • Platform Independent • XNA-like • Allocator-Aware • Game Dev Library



Forked from the awesome raylib game framework: https://www.raylib.com/

NOTICE: rayfork is still under very early development and it is not recommended that you use it professionally at the moment.

How to build

rayfork only has one .c file and only depends on libc, which means it can be easily compiled as a library from the command line.

# -c compiles the code as a library
# -EHsc disables exceptions on msvc

gcc -c rayfork.c
clang -c rayfork.c
cl -c -EHsc rayfork.c

Principles

1. Provide platform-independent code

rayfork does not provide a platform layer, that means it won't create a window, load OpenGL, or capture input for you.

This is by design, so that you can easily use rayfork on multiple platforms (including game consoles) by using the method that works best for you. There are templates for using rayfork with GLFW, SDL, sokol-app and custom platform layers.

The renderer currently has OpenGL33 and OpenGL-ES3 backends (with more to be added) that are implemented in a portable way which allows rayfork to be compiled on any platform, with the only dependency being libc. OpenGL procs are passed explicitly to rayfork and there is a simple macro to aid with this.

Because of this you can easily compile rayfork for any platform be it PC, Mobile or Consoles.

2. Provide full control over IO and memory

Functions that do IO are often optional and explicitly ask for IO callbacks. A simple wrapper for the libc IO functions is provided as rf_default_io.

Functions that allocate explicitly ask for an allocator and sometimes also for a temporary memory allocator (memory that is freed inside the function). A simple wrapper for libc's malloc/free is provided as rf_default_allocator.

All dependencies are also used with custom allocators in mind, the library will never allocate without you knowing.

Every function that requires an allocator or io callbacks has an _ez version which wraps the original function and calls it with rf_default_allocator and/or rf_default_io, this is useful for testing code quickly.

3. Easy to build

The library is only one header and source file and can be customized at compile time using preprocessor definitions. No additional compile flags are needed, depending on the graphics backend you might need to link against certain libraries.

Rationale

raylib was created initially for educational purposes and has matured over time into a very useful games library, similar to XNA.

However, due to its nature, several design choices in raylib make it hard to use for professional game developers:

  • Hard to use a custom platform layer (eg: using with a custom platform layer on Android with Android Studio)

  • Hard to port on other platforms (eg: iOS, consoles)

  • Little control over memory allocations and io.

rayfork is designed to address those issues and make it easy to develop professional games using the API from raylib.

I started this project because I love raylib and C99 and I really wanted to develop my game using them.

Many libraries however do not follow the principles that I look for in a library (see this article) which makes using them in games hard/annoying which is why I want to create a library that indie developers can confidently and easily use to develop their projects without sacrificing control, portability or quality.

Help needed

If you want to be able to develop games easily with libraries that respect the principles mentioned above, please consider contributing to rayfork.

You can check the issues tab and find a lot of things you can do to contribute.

I am also looking for help in developing things outside my expertise:

  • Improving the rendering API
  • More graphics backends (sokol-gfx, vulkan, custom console backends)
  • A particle system
  • Physics
  • Networking

Advice for contributors

  • Contact me on the raylib discord server in the #rayfork channel, I am @BananyaDev#0001, or on twitter @SasLuca.

  • Keep the naming convention to snake case, use rf_function_name for interface functions and _rf_function_name for private functions.

  • Prefix all functions with rf_public or RF_INTERNAL

  • Don't include additional headers in the interface, work towards minimizing includes in general.

  • Use #pragma region \ #pragma endregion for folding regions of code and consider using an editor with support for folding those regions to get an easier grasp of the code.

  • Try to apply the advice from this article in general. Some of the more important advice would be:

    • Don't allocate memory, ask the user for vertex_buffers/allocators.
    • Don't use non constant global variables.
    • Avoid os-dependent functions.

rayfork example running on iOS and Windows:

More Repositories

1

raylib-cmake-template

A minimal project template for raylib using CMake that works well in CLion & Visual Studio.
CMake
139
star
2

libco

Single header C99 coroutines library. Forked from libco and flb_libco.
C
71
star
3

glfw-single-header

A script that generates a single-header & single-header+single-source version of GLFW
C
44
star
4

raylib-cpp-cmake-template

A simple and portable raylib cmake template using C++
C
27
star
5

zig-nanoid

A tiny, secure, URL-friendly, unique string ID generator. Now available in pure Zig.
Zig
25
star
6

rayfork-sokol-template

A simple rayfork project template with sokol-app and CMake
C
13
star
7

rayfork-tests

A collection of examples written in rayfork that also serve as tests.
C
7
star
8

RemoveTwitterViewCount

JavaScript
6
star
9

GLFWCMakeTemplate

A simple template for a C application using GLFW with GLAD and CMake.
C
5
star
10

MyResume

My resume. Done in Adobe Illustrator because I can just place text wherever I want and make it look good, best tool for the job in my case.
3
star
11

UKSheltersAndFoodBanksAPI

The first API for gathering data about UK Shelters and Food Banks
Python
2
star
12

space-shooter

C
2
star
13

ls-cparser

A library for parsing C language code.
C++
2
star
14

hot-code-reload

C
2
star
15

GalaciucView

Our project for the Open Hackathon at InfoEducatie 2017 Utility section
Java
2
star
16

zigen

Zig
1
star
17

bananya-vs-color-scheme

1
star
18

GraphTheory

Project I made back in high school to demonstrate graph theory. Made in Java using LibGDX.
Java
1
star
19

EmotiView

Team's Casting the void* project for the 2018 Sky Hackathon.
Kotlin
1
star
20

dino-game

A dino game
C
1
star
21

data_desk

A data description format parser with introspection and custom code capabilities.
C
1
star
22

utf8

Lightweight C++ utf8 library with simple implementation. Uses utf8proc for case conversion.
C++
1
star